第二种,并且更复杂的是,理论上是每轮开始时骰1d4决定这轮的出血量,而不是沿用第一次骰子的结果。
当然在实际实践中,我这里一般是:命中后立即附加一次,并且之后每轮沿用之前的。
在第二次命中后,同样重新骰流血,并且如果新投的流血伤害更高,则取代之前的。
A creature with this ability causes wounds that continue to bleed, dealing additional damage each round at the start of the affected creature’s turn. This bleeding can be stopped with a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is specified in the creature’s entry.