就武器而言,半DB指的是先结算/2,再投骰结算伤害。因为规则书的释义是“在武器伤害上加成PC的一半DB”。
但跳跃的减伤,是先结算坠落伤害,再/2向下取整。因为释义为“有所准备,降低一半的坠落伤害”。
一提,骑术孤骰失败导致的D6坠落伤害可以由跳跃完全减免。
【Ranged and Thrown Weapons】
【Ranged missile attacks (such as bows) are treated like firearms(target has the option of Diving for Cover, page 113).
Thrown weapons may be opposed with the Dodge skillin the same way as Fighting attacks (see Resolvinga FightingAttack Made Against a Target that is Dodging page 103).
A character may not choose the option of fighting backagainst a ranged (missile) or thrown weapon attack unless heor she is within one fifth of their DEX in feet near the attacker.
Half the attacker's damage bonus is applied to thrownand missile weapons that rely on the user's strength -thisapplies to bows and slings but not to crossbows.
To resolve a ranged or thrown attack, the Keeper shouldset a difficulty level as for a firearm attack (see FirearmsDifficulty Levels, page 112).
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