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Feeblemind準備玩?打造無限的 D&D 角色 You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.The spell can also be ended by greater restoration, heal or wish.
Q1203引用Feeblemind準備玩?打造無限的 D&D 角色 You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.The spell can also be ended by greater restoration, heal or wish.規則固意提及wish可以解咒是否另有目的 greater restoration可以解咒,自然可以透過WISH 使用 greater restoration,所以其實寫不寫也沒有分別?
Q1204萌新dm和朋友玩的固桌有一下问题想请教大佬们。1、角色在没有陷阱工具的情况能不能rp手搓陷阱?2、模组中的背景故事dm是不是要告诉pl?比如某个多灾多难凡达林,我应该告诉pl们这里以前发生过什么吗?3、在这个模组中,出现多次敌人提前隐藏,那我是不是要自己投骰子决定每个隐藏的敌人的不同隐藏检定结果?
Q1205问问闪电箭矢这个冷门法术的问题:4d8点闪电伤害能不能加附伤?比如1.敏调 2.神射手-5+10 3.游侠的夙敌劇透 - : 闪电箭矢|Lightning Arrows三环 变化(游侠) 施法时间:1 附赠动作施法距离:自身法术成分:V、S持续时间:专注,至多 1 分钟你在法术持续时间内下一次进行的远程武器攻击时,该武器的弹药或该武器本身(如果该武器是投掷武器)变为一束闪电。以正常方式进行攻击检定,若该攻击命中则目标受到 4d8 点闪电伤害,若未命中则伤害减半。即以该闪电伤害代替武器正常伤害。无论你的攻击是否命中,目标周围 10 尺范围内的每个生物都必须进行一次敏捷豁免,豁免失败则受到 2d8 点闪电伤害,豁免成功则伤害减半。在此之后,该弹药或武器变回其正常形态。升环施法效应:使用四环或更高法术位施展该法术时,你使用的法术位每比三环高一环,上述两种闪电伤害就各增加 1d8。
Q1199 奇迹卡组和万事万象无常牌是不是可以一直抽卡,因为描述上是抽完卡卡会回到牌组当中
Q1206请教一个龙王奥德赛模组里的扩展子职“亚马逊战士”的问题,其中的7级特性飞轮技巧的动作远程aoe打击能应用额外攻击的2打吗?,原文描述在剧透里劇透 - : CHAKRAM TECHNIQUEStarting at 7th level, you've learned the famousAmazonian technique of ricocheting your chakram tohit multiple targets. You can also throw it at targets thatare not in your line of sight, such as around corners.You can use your action to make a ranged attack withyour chakram against one target. If your attack hits,then any number of additional creatures of your choicewithin 10 feet of that target must make a Dexteritysaving throw using your spell save DC. Each creaturethat fails the save takes the same amount of damage asyour first target.phb里关于攻击的描述:攻击动作是战斗中最常见的动作,包括了挥剑劈砍,弯弓射箭,或是直接徒手挥拳等动作。 利用此动作,你可以发动一次近战或远程攻击。见“发动攻击”一节以获得更多跟攻击相关的规则。 某些特性,例如战士的“额外攻击”特性,允许你用此动作发动多于一次攻击。
战斗动作Action in Combat你在自已回合执行动作时,可以选择以下动作选项之一,也可以选择你的职业特性、特殊能力所给予的动作,甚至可以选择一个你临时创作的动作。另外,很多怪物的动作选项都列明在其属性表中。
动作 Actions当你进行除移动或交流以外的行动时,你通常需要执行一个动作。下方的动作表列出了游戏中主要的动作选项,其具体定义详见术语汇编。玩家角色和怪物也可以进行除这些动作以外的事情。有很多职业特性和其他能力都会提供额外的动作选项,此外你也可以即兴做其他动作。