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小德的荒野变形特意补了一句和枭熊,可能他们的campaign是每周四跑团吧但愿休·格兰特演的NPC的class是个贼,不然岂不是——劇透 - : 我们要拍个电影弘扬盗贼的荣耀,猜猜谁没有收到邀请?是你,游荡者!
圣骑Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword.Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam’s nightmarish rise to power and Xenk’s narrow escape from the lich.Now based in Mornbryn’s Shield, Xenk travels Faerûn in search of evil to thwart. He approaches problems with absolute seriousness of purpose—an outlook that clashes with Edgin’s nonchalance.XENK YENDAR劇透 - : Medium Humanoid (Paladin), Lawful GoodArmor Class 15 (half plate)Hit Points 157 (21d8 + 63)Speed 30 ft.STR 19 (+4) DEX 11 (+0) CON 16 (+3) INT 14 (+2) WIS 16 (+3) CHA 17 (+3)Saving Throws Str +8, Cha +7Skills Athletics +8, History +6, Insight +7, Survival +7Condition Immunities charmed, frightened, poisonedSenses darkvision 60 ft., passive Perception 13Languages Common, Thayan, UndercommonChallenge 10 (5,900 XP) Proficiency Bonus +4Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.ActionsMultiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it’s available.Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.Shortsword and Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):Longsword. Xenk magically detaches the longsword’s blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically reattaches to its hilt.Shortsword and Dagger. Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other effect.Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.Bonus ActionsDaggersword Shift. Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.
为什么没有贼的卡?