作者 主题: [4E] Lv19购点法师卡  (阅读 1927 次)

副标题: 听说咖啡团的贴卡是贴这里?

离线 米雅莉

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[4E] Lv19购点法师卡
« 于: 2009-06-29, 周一 17:35:02 »
Hania(哈尼雅), 善良阵营, 信仰Sehanine
Lv 19 Deva Wizard hybrid Invoker
PP: Flame of Hope
Languages: Common, Elven, Draconic

Stats: Str 9, Con 12, Dex 11, Int 25, Wis 20, Cha 13
Str:   8 + 1(all) = 9
Con:  11 + 1(all) = 12
Dex:  10 + 1(all) = 11
Int:  18 + 2(racial) + 1(lv4) + 1(lv8) + 1(all) + 1(lv14) + 1(lv18) = 25
Wis:  13 + 2(racial) + 1(lv4) + 1(lv8) + 1(all) + 1(lv14) + 1(lv18) = 20
Cha:  12 + 1(all) = 13

HP: 94 Bloodied: 47 HS Value: 23 HS: 7/7
Init: +9 Speed: 6
Attack: +22 Damage: +11
Resistance: 14 necrotic, 14 radiant
AC/Fort/Ref/Will: 34/30/36/32
AC: 10+9lvl+7int+2armor+4enh+1staff+1item=34
Fort: 10+9lvl+1con+4enh+1item+1+1class+2feat=30
Ref: 10+9lvl+7int+4enh+1item+1+2feat+2armor=36
Will: 10+9lvl+5wis+4enh+1class+1item+2feat=32

Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Feats:
Hybrid Talent (Arcane Implement Mastery - Staff), Armor Proficiency (Leather), Implement Expertise (Staff), ABERRANT MARK OF MADNESS [DRAGONMARK], POWER OF THE MOON [DOMAIN]
Paragon: Second Implement (Orb), Spell Focus, Improved Staff of Denfense, Iron Will, Lightning Reflexes, Great Fortitude

Class Features:
WIZ: Cantrips
INVOKER: Covenant Manifestation: When you use a divine
encounter or daily attack power on your turn, you can
slide an ally within 10 squares of you 1 square.

Flame of Hope Path Features
Inspiring Attack Action (11th level): When
you spend an action point to make an attack, you
and each ally within 5 squares of you gain a bonus to
attack rolls against each target of that attack until the
start of your next turn. The bonus equals your Intelligence
modifier.
Enduring Hope (11th level): While you aren’t
bloodied, each ally within 5 squares of you gains a +1
bonus to saving throws.
Righteous Resurgence (16th level): When you
use your second wind, each enemy within 5 squares
of you takes 1d6 + your Intelligence modifier fire and
radiant damage, and each ally within 5 squares of
you gains temporary hit points equal to that damage.


POWERS: (2/4/3/5)
Memory of a Thousand Lifetimes Deva Racial Power
Encounter No Action Personal
Trigger: You make an attack roll, a saving throw, a skill
check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.

【At-Will】
Thunderwave Wizard Attack 1
At-Will · Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you
push the target a number of squares equal to your Wisdom
modifier.
Increase damage to 2d6 + Intelligence modifier at 21st level.

Hand of Radiance Invoker Attac k 1
Tendrils of radiance streak from your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
A t - W i l l · Divine, I m p l e m e n t , Radiant
Standard A c t i o n Ranged 10
Target: One, t w o , or three creatures
Level 27: Target an additional creature.
A t t a c k : W i s d om vs. Reflex
Hit: 1 d 4 + W i s d om modifier radiant damage.

【Encounter】
Prismatic Burst Wizard Attack 13
Encounter · Arcane, Implement, Radiant
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 3d6 + Intelligence modifier radiant damage, and the
target is blinded until the end of your next turn.

Crushing Titan's Fist Wizard Attack 17
Encounter · Arcane, Force, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier force damage, and the target
is immobilized until the end of your next turn.
Effect: Entering a square within the power’s area costs 4 extra
squares of movement. This effect ends at the end of your
next turn, and you can dismiss it as a minor action.

Rain of Blood Invoker Attack 7
Blood rains downfrtrm the sky. pelting your enemies.
Encounter · Divine, Implement
Standard A c t i o n Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: W i s d om vs. Fortitude
Hit: 2d6 + W i s d om modifier damage, a n d t he target gains
vulnerable 5 to all damage until the end of your next
turn.
Covenant of W r a t h : Until the end of your next turn, each
ally in the burst gains a power bonus to attack rolls equal
to your Constitution modifier.

Numinous Cascade Flame of Hope Attack 11
Encounter · Divine, Fire, Implement, Radiant
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier fire and radiant damage.
Until the end of your next turn, your allies gain a +2
bonus to attack rolls against the primary target.
Effect: Make a secondary attack.
Secondary Target: One creature within 5 squares of the
primary target
Secondary Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom modifier fire and radiant damage.
Until the end of your next turn, your allies gain a +2
bonus to attack rolls against the secondary target.


【Daily】
Sleep Wizard Attack 1
Daily · Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).

Silent Malediction Invoker Attack 1
Daily · Divine, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier thunder damage, and the
target is stunned (save ends).
Miss: Half damage, and the target is dazed until the end of
your next turn.
Effect: You are dazed until the end of your next turn.

Prismatic Beams Wizard Attack 15
Daily · Arcane, Fire, Implement, Poison
Standard Action Close burst 5
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude, Reflex, Will
Hit (Fortitude): If the attack hits the target’s Fortitude defense,
the target takes 2d6 + Intelligence modifier poison
damage, and ongoing 5 poison damage (save ends).
Hit (Reflex): If the attack hits the target’s Reflex defense, the
target takes 2d6 + Intelligence modifier fire damage, and
ongoing 5 fire damage (save ends).
Hit (Will): If the attack hits the target’s Will defense, the
target is dazed (save ends).
Special: You make only one attack per target, but compare
that attack result against all three defenses. A target might
be subject to any, all, or none of the effects depending on
how many of its defenses were hit. The target must make a
saving throw against each ongoing effect separately.


【Utility】
Encouraging Chant Invoker Utility 2
You shout a word of hope to restore your allies' confidence.
Encounter · Divine, Zone
Minor Action Close burst 2
Effect: The burst creates a zone of hope that lasts until the
end of your next turn. While within the zone, you and
any allies gain a power bonus to saving throws equal to
your Intelligence modifier.

Dispel Magic Wizard Utility 6
Daily · Arcane, Implement
Standard Action Ranged 10
Target: One conjuration or zone
Attack: Intelligence vs. the Will defense of the creator of the
conjuration or the zone
Hit: The conjuration or the zone is destroyed. All its effects
end, including those that normally last until a target saves.

Blur Wizard Utility 10
Daily · Arcane, Illusion
Minor Action Personal
Effect: Until the end of the encounter, you gain a +2 power
bonus to all defenses, and enemies 5 or more squares
away from you cannot see you.

Blinding Ward Flame of Hope Utility 12
Daily · Divine
Immediate Interrupt Ranged 10
Trigger: An enemy within 10 squares of you makes an
attack roll against you or your ally
Target: The triggering enemy
Effect: The target is blinded until the start of your next
turn.

Stoneskin Wizard Utility 16
Daily · Arcane
Standard Action Melee touch
Target: You or one ally
Effect: The target gains resist 10 to all damage until the end
of the encounter or for 5 minutes.


Key Skill   Ability  Trained  Bonus
Acrobatics   Dex          9
Arcana     Int    Y     21
Athletics    Str          8
Bluff      Cha         10
Diplomacy    Cha         10
Dungeoneering  Wis    Y     19
Endurance    Con          10
Heal      Wis          14
History     Int    Y     23 (+2 racial)
Insight     Wis          14
Intimidate   Cha         10
Nature     Wis    Y     19
Perception   Wis          15 (+1 feat)
Religion    Int    Y     23 (+2 racial)
Stealth     Dex          9
Streetwise   Cha         10
Thievery    Dex          9


Gear:
hand1: Defensive Staff +4 (lv 17)
hand2: -
armor: Shared Suffering Armor +4 (Leather Armor, Snakeskin armor, lv 17)
neck: Cloak of Distortion +4 (lv 19)
hands: Gloves of Piercing =680
head: Phrenic Crown (lv 17 =65000)
arms: -
feet: Boots of Quickness =3400
belt: Belt of Vim  =3400
ring1: -
ring2: -
misc: Potion of healing x1 =50


携带:Orb of Karmic esonance +3 =17000, Orb of Inescapable Consequences +2 =3400, 冒险者工具包,法术书,蜡烛x10,扁瓶x10,粉笔x10,缝衣针,哨子,匕首,灯油x2,火把x2,空麻袋x2,肥皂1磅,盐1磅,钢面小镜;仪式材料:奥术50G
结余:20
(向HG借8000)
loot: 100pp, 1复原药水

-----------装备属性的分割线--------------------
Phrenic Crown
Lvl 17 65,000 gp
Item Slot: Head
Property: When you use a power against Will defense,
the target (or targets) takes a –1 penalty to saving throws
against any ongoing effect of that power.
Level 17: –2 penalty.

Boots of Quickness Level 8+
This supple leather footwear keeps you out of harm’s way.
Lvl 8 3,400 gp Lvl 28 2,125,000 gp
Lvl 18 85,000 gp
Item Slot: Feet
Property: Gain a +1 bonus to Reflex defense.
Level 18: +2 bonus to Reflex defense.
Level 28: +3 bonus to Reflex defense.

Cloak of Distortion Level 4+
This cloak roils about you like the rippling air of a scorching
desert.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Gloves of Piercing
Item Slot: Hands 680 gp
Power (Daily): Minor Action. Until the end of the encounter,
your attacks ignore any resistance of 10 or lower.

Shared Suffering Armor Level 5+
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
Armor: Any
Enhancement: AC
Power (Encounter): Immediate Reaction. Use this power
when an attack gives you ongoing damage. The attacker
gains an equal amount of untyped ongoing damage (save ends).

Belt of Vim Level 8+
You feel hale and hearty while wearing this wide belt.
Lvl 8 3,400 gp Lvl 28 2,125,000 gp
Lvl 18 85,000 gp
Item Slot: Waist
Property: Gain a +1 bonus to Fortitude defense.
Level 18: +2 bonus to Fortitude defense.
Level 28: +3 bonus to Fortitude defense.

Defensive Staff Level 2+
This staff increases your resistance to all types of attacks.
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: Gain a +1 item bonus to your Fortitude, Reflex,
and Will defenses. If you have the Staff of Defense class
feature, you also gain a +1 item bonus to your AC.

Orb of Karmic Resonance
Lvl 13 +3 17,000 gp
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily): Free Action. Use this power when an
enemy succeeds on a saving throw. Choose one of the
following effects:
· End an effect or condition currently affecting you or
one ally within 5 squares of you.
· The enemy’s saving throw fails instead of succeeding.
Regardless of your choice, your next saving throw made
in this encounter also fails.

Orb of Inescapable Consequences
Lvl 8 +2 3,400 gp
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily): Free Action. Use this power when an attack
with this orb misses its target. The target is affected by
any conditions or effects of the attack as if the attack
had hit.
« 上次编辑: 2009-07-28, 周二 22:04:18 由 米雅莉 »

离线 水银

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[4E] Lv19购点法师卡
« 回帖 #1 于: 2009-06-29, 周一 20:09:12 »
不可以选俩hybrid talent..

离线 米雅莉

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[4E] Lv19购点法师卡
« 回帖 #2 于: 2009-06-29, 周一 20:24:46 »
于是改卡去