Forgotten Kingdoms: the druid (sentinel, a leader), the paladin (cavalier, a defender), two builds of ranger (hunter, a controller and scout, a striker), and warlock (hexblade, a striker).
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Wizards get a new cantrip: Suggestion (encounter): make an Arcana check when you would normally make a diplomacy check. Very nice!
奧棍你能再棍一點不?
Great Fortitude: +2 FORT (+3 at 11th, +4 at 21st)
Implement Focus: +1/tier damage with proficient implement, can take more than once
Improved Defenses: +1/tier to FORT, REF, WILL
Iron Will: +2 WILL (+3 at 11th, +4 at 21st)
Lightning ReflexesL +2 REF (+3 @ 11, +4 @ 21)
Resilient Focus: +2 to Saves
Skill Focus: +3 to a skill, can be taken more than once
Superior Fortitude - req STR 15 or CON 15, gives same as Great Fortitude plus resist 3/tier ongoing damage
Superior Reflexes - req DEX or INT 15, same as Lightning Reflexes, plus gain CA against all enemies during first round
Superior Will - req WIS or CHA 15, gives Iron Will benefits plus save vs. dazed or stunned at the start of your turn (even if an affect wouldn't normally end on a save)
Weapon Focus: +1/tier damage for a weapon group, can take more than once.
What does the rogues weapon finesse do?
Use DEX instead of STR for melee basic attacks and damage, and gain +2 damage when using light blades, hand crossbows, shortbows and slings.
Staff Expertise: don't provoke OA when making ranged or area attack
Light Blade: +1/tier damage against CA creatures
Staff: both Implement and Weapon feat bonus, plus attack reach +1