没想到咱也有mc和尚骗伤害的一天

属性有点奇怪,因为本来是准备典范级就拿glaive出长柄动量的,结果手套是push+1,龙印要求雷鸣闪电才滑动+1,于是向各位滥强前辈求一个普通的长柄武器借机打中之后滑动格+1的资源……
====== Created Using Wizards of the Coast D&D Character Builder ======
dual defender, level 16
Half-Elf, Battlemind|Fighter, Soaring Blade
Eldritch Strike: Eldritch Strike Constitution
Hybrid Talent: Combat Specialty
Combat Specialty: Combat Superiority (Hybrid)
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Polearm)
FINAL ABILITY SCORES
Str 11, Con 24, Dex 15, Int 9, Wis 16, Cha 13.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 13, Int 8, Wis 13, Cha 10.
AC: 34 Fort: 32 Reflex: 28 Will: 31
HP: 129 Surges: 16 Surge Value: 32
TRAINED SKILLS
Insight +18, Endurance +18, Diplomacy +16, Acrobatics +16
UNTRAINED SKILLS
Arcana +7, Bluff +9, Dungeoneering +11, Heal +11, History +7, Intimidate +9, Nature +11, Perception +11, Religion +7, Stealth +8, Streetwise +9, Thievery +8, Athletics +6
FEATS
Level 1: Hybrid Talent
Level 2: Versatile Expertise
Level 4: Encouraging Shield
Level 6: Melee Training (Constitution) (retrained to Versatile Master at Level 11)
Level 8: Monastic Disciple
Level 10: Defending Dabbler
Level 11: Iron Will
Level 12: Lightning Reflexes
Level 14: Headsman's Chop
Level 16: Great Fortitude
POWERS
Dilettante: Eldritch Strike
Hybrid at-will 1: Conductive Defense
Hybrid at-will 1: Reaping Strike
Monastic Disciple:
Iron Soul of BlowsPsionic Defense (Hybrid): Blurred Step
Hybrid daily 1: Living Fortress
Hybrid utility 2: Boundless Endurance
Hybrid at-will 3: Lodestone Lure (replaces Conductive Defense)
Hybrid encounter 3: Precise Strike
Hybrid daily 5: Rain of Steel
Hybrid utility 6: Psionic Ambush
Hybrid at-will/encounter 7: Psionic Speed
Hybrid daily 9: Shattered Time
Hybrid utility 10: Battle Aspect
Hybrid at-will/encounter 13: Brutal Barrage (replaces Lodestone Lure)
Hybrid daily 15: Mind Blade (replaces Shattered Time)
Hybrid utility 16: Mind of Endurance
ITEMS
Imposter's Wyrmscale Armor +4, Amulet of Protection +3, Circlet of Indomitability (heroic tier), Heavy Shield, Jagged Scimitar +4, Boots of the Fencing Master (heroic tier), Iron Armbands of Power (heroic tier), Gauntlets of Blood (heroic tier), Stalwart Belt (heroic tier)
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就是之前说过的半精灵战士混战魂。战术很朴实,1pp强化标记2个敌人,然后贴上去。敢快步/打队友就直断滑人打,敢走开就卓越战法打停止(命中再+3)。所以7级没用lightning rush而是用了psionic speed,1[w]武器melee attack打三人。
战士的随意/遭遇跟典范的两个攻击威能基本没啥用。挑点有效果的就得了。rain of steel以及典范的辅助(遭遇无oa飞行)还是不错的。另外有个遭遇传送到标记敌人身边,不怕定身。
防御上基本就这样。鞋子有快步+1AC/ref,请活用blurred step加防御并避免敌人夹击。和尚自带的疾风是每遭遇一次打9点禁快步,对防御者很有用。
攻击上都是用bm/邪术威能打人,+23 vs AC。mba滑人打1d8+20,speed打三人1d8+13,BB三连每hit伤害14。敌人倒地+5额外伤害,敌人浴血+2 dam roll。用了便宜实用的jagged blade,19-20重击,cri附加伤害是2d10气刃+2d8(弯刀高重击)+10ongoing(jagged效果)。出一次cri就+7tHP(腰带)。
专长Defending Dabbler带标记效果,这个是打酱油的。如果能求到长柄动量用的资源,那么这个跟Encouraging Shield就换成长柄防御跟长坂动量了。牺牲了一些防御(1AC/1ref/2will),但是可以保证打击倒,拉人效果跟本身伤害都能提高很多。
或者,有钱的话jagged换成冰刀,然后专长换成lasting frost,这个就纯靠BB打人了。