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[5E] 自用渣翻Cleric Pelor
« 于: 2012-05-25, 周五 11:23:14 »
姓名

防护等级 15

生命值  17

描述
阵营   性别
身高   体重
眼睛   头发
体型:中体型

经验值
职业:牧师 等级:1
XP     下一级:2000
当前XP   到下级所需

能力
力量 9(-1)
敏捷 15(+2)
体质 13(+1)
智力 11(+0)
感知 18(+4)
魅力 14(+2)

属性
速度  30尺
生命骰 d8
先攻  +2

感官

攻击
武器(攻击)(伤害)
铁头木棍(+1)(1d8-1钝击)
光耀之矛(+6)(1d8+4光耀)

语言
通用语

劇透 -   :
Name

Armor Class 15

Hit Points 17

Description
Align Gender
Hgt Wgt
Eyes Hair
Size Medium

Exprtience points
Class Cleric Level 1
XP NL 2,000
Current XP Required for Next Level

Abilities
Str 9 (-1)
Dex 15 (+2)
Con 13 (+1)
Int 11 (+0)
Wis 18 (+4)
Cha 14 (+2)

Attributes
Speed 30 feet
Hit Dice d8
Initiative +2

Senses

Attacks
Weapon (Atk) (Damage)
Quarterstaff (+1) (1d8-1 bludgeoning)
Radiant lance (+6) (1d8+4 radiant)

Languages
Common

特性,背景和主题

种族:人类
大多数人类是拓荒者、征服者、商人、旅客、难民和其他流动居民。结果,人类定居的家庭混合了不同的人种、文化、宗教和政治。

职业:牧师(培罗)
牧师服务于神祇,在保护和医疗同伴时,手持武器并用另一手紧握圣徽。牧师获得下列特性。

·引导神力
·神圣魔法
·祈祷
·武器和护甲熟练

参看第二页的细节。

背景:祭司
你至今都是神权的祭司。你依靠神权的意向进行工作,传播它的教诲,例如使你遇到的那些人皈依。你在下列技能上受训,你在任何包括这些技能的检定上获得显示的加值。

·交涉+3
·洞察+3
·宗教知识+3
·荒野知识+3

你也获得名为教堂服务的背景特性。
参看第二页的细节。

主题:医治者
通过学习医疗艺术,你致力于减轻凡界的损伤、修复创伤和治疗病人。
你获得药草学专长。参看第二页的细节。

劇透 -   :
Features, Background, and Theme

race: human
Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other peple on the move. As a result, human lands are home to a mix of people-physically, culturally, religiously, and politically different.

Class: Cleric (Pelor)
A cleric serves the gods, and in doing so, defends and heals companions with a weapon in one hand and a holy symbol in the other. Clerics gain the following features.

·Channel Divinity
·Divine Magic
·Orisons
·Weapon and Armor Proficiencies

See page 2 for details.

Background: Priest
You were and are a Priest of a divine power. You work to advance the power`s aims, spread its teachings, and, by example, make converts of those you meet. You have training in the skills listed below, and you gain the indicated bonus on any check involving that skill

·Diplomacy +3
·Insight +3
·Religious Lore +3
·Wilderness Lore +3

You also gain the background feature called Temple Services.
See page 2 for details.

Theme: Healer
Having studied the healing arts, you work to ease suffering in the world, to mend wounds, and to cure sickness.
You gain the Herbalism feat. See page 2 for details.

装备和财富
铁头木棒,鳞甲,冒险者工具组(背包、炊具、50尺麻绳、打火匣,10根火把,7天的食物和水袋),医疗者工具组,圣徽,1瓶圣水,墨水,墨水笔,10页纸,祭祀袍,1剂抗毒素和1瓶治疗药水。
抗毒素:喝下这瓶液体的活体生物在1小时内获得毒素抗力并在对抗毒素豁免骰上获得优势。
医疗者工具组:这是一个完善的医疗工具,包括绷带、药膏、针、线和其他基本的医疗设备。医疗者工具组有足够使用十次的成分。以一个动作,你可以为濒死的伙伴急救以稳定他们,这花费一个医疗者工具组的使用次数。
治疗药水:这个小瓶的魔法液体恢复一个个体所消耗掉的生命和能量。一个饮用的角色恢复1d8点生命值。饮用药水或喂一个相邻的生物服用花费一个动作。

劇透 -   :
Equipment & Treasure
Quarterstaff, sale armor, adventurer`s kit(backpack, mess kit,50 feet of hempen rope, tinderbox, 10torches, 7 days of rations, waterskin), healer`s kit, holy symbol, 1 flask of holy water, ink, ink pen, 10 sheets of paper, vestments, 1 dose of antitoxin, 1 healing potion.
Antitoxin: A living creature that drinks this liquid gains poison resistance and has advantage on saving throws against poison for 1 hour.
Healer`s Kit: It is the perfect tool for healing, containing bandages, poultices, needles, thread, and other basic healing gear. A healer`s kit has enough components for ten uses. As an action, you can stabilize a dying comrade by providing them with first aid, consuming one ues from the healer`s kit.
Healing Potion: This small vial of magical fluid restores life and energy ot the individual consuming it. A chatacter that drinks the contents regains 1d8 hit pints. Drinking a potion or administering a potion to an adjacent creature takes an actin.

法术
法术攻击(+4)
豁免DC(14)
第1级 2
第2级
第3级
第4级
第5级
第6级
第7级

已知法术/准备法术
第1级:治疗轻伤,灵能之锤,灼热光辉

次级法术
你知道祈祷,侦测魔法和光耀之矛,并且你可以随意使用它们。

职业特性
引导神力
你可以使用任何你引导神力的选项每天共四次。
驱散亡灵:你可以施展驱散亡灵无需准备或使用法术位。

神圣魔法
你每天可以施展在下表中指出的一些牧师法术。感知是你魔法的能力。

-施法等级的每日法术位-
等级 1级 2级
1级  2  --
2级  3  --
3级  4  1

准备法术:每天,在长休息之后,你准备法术治疗轻伤、灵能之锤和灼热光辉。准备这些法术需要每个法术每施法等级施法等级花费1分钟。

施展法术:你可以利用一个等于法术等级或更高等级的法术位施展一个你准备的法术在你施展法术之后,你失去使用的法术位直到你再一次准备法术之后。

魔法攻击∶每当你使用一个允许攻击的法术时,你在攻击骰和伤害骰上使用感知调整值。你在法术的攻击骰上获得一个额外的+2加值。

豁免骰难度等级:每当你施展法术的一个效果要求豁免骰时,豁免骰DC等于10+你感知调整值。

劇透 -   :
Spells
Spell ATk(+4)
Save DC(14)
1St 2
2ND
3RD
4TH
5TH
6TH
7TH

Spells Known/Prepared
1ST Level: cure light wounds, spiritual hammer, searing light

Minor Spells
You know the orisons detect magic and radiant lance, and you can use them at will.

Class Features
Channel Divinity
You can use any of your Channel Divinity options a total of four times per day.
Turn Undead: You can cast turn undead without needing to have it prepared or using a spell slot.

Divine Magic
You can cast a number of cleric spells per day as indicated on table below. Wisdom is your magic ability.

—Spell Slots per Day by Spell Level—
Level 1st 2nd
1st  2  -
2nd  3  -
3rd  4  1

Spell Preparation: Each day, after a long rest, you prepare the spells cure light wounds, spiritual hammer, and searing light. Preparing these spells takes 1 minute per spell level for each spell you prepare.

Casting a Spell: You can cast one of your prepared spells using a spell slot of its level or higher. After you cast the spell, you lose the ues of that slot until after you prepare spells again.

Magical Attacks: Whenever you make an attack granted by a spell, you ues your Wisdom modifier for the attack roll and the damage roll. You gain an additinal +2 bonus to the attack rolls of your spells.

Saving Throw Difficulty Class: Whenever an effect from a spell you cast calls for a saving throw, the saving throw Dc equals 10 + your Wisdom modifier.

武器和护甲熟练
你可以穿着轻甲和中甲,你可以使用所有基础武器和简单的弹药武器。

主题特性
药草学
你精通制作药水、绷带和医疗工具的方法。
好处:你可以花费1小时制作最多3个物品,从下表中选择的任何组合。
·抗毒素(25金币)
·治疗药水(25金币)
·医疗者工具组(25金币)
你必须有材料成分(由草药、小瓶、布条和其他物品组成),这些材料的价值和上述项目相等。
特殊:如果你在创造角色时获得此专长,你在开始游戏时有一个医疗者工具组,一剂抗毒素和一瓶治疗药水。

背景特性
教堂服务
当你正在一个拥有你信仰的教堂、神殿或其它存在的地方时,你可以为你和你的冒险同伴从你信仰的其他盟友处获得免费的医疗、维护和宗教服务。

劇透 -   :
Weapon and Armor Proficiencies
You can wera light and medium armor, and you can use all basic weapons and simple missile weapons.

Theme Features
Herablism
You have mastered the techniques that allow you to create potions, bandages, and healing kits.
Benefit: You can spend 1 hour to create up to three objects, chosen in any combination from the list below.
·Antitoxin(25 gp)
·Healing potion(25 gp)
·Healer`s kit(25 gp)
You must have material components (con sisting of herbs, vials, cloth, and so forth) whose value is above next to the item.
Special: If you gain this feat at the time of character creation, you start play with a healer`s kit, one dose of antitoxin, and one healing potion.

Background Feature
Temple Services
When you are in a location that has a temple, shrine, or other presence of your faith, you can expect to receive free healing, care, and religious services for yourself and your adventuring companions from others aligned with your faith.

追加等级
当你到达下一级或以更高等级开始你的角色时,获得你的DM的批准,根据每个等级调整你的记录。

等级2(2,000XP)
将你的总生命骰增加到2d8。将你的最大生命值增加到21。你也获得可准备法术虔诚护盾。你获得使用引导神力引导光芒。
引导光芒:以一个动作,以你为中心爆发出20尺范围的晨曦之光。在这个区域的生物受到1d8+你感知调整值的光耀伤害,或者通过一次成功的体质豁免骰(DC10+你感知调整值)受到一半伤害。直到你的下一个回合结束,你发出一股20尺半径的明亮阳光。当位于半径之内并在效果持续之时,在半径之内的隐性生物变为可见。

等级3(6,000XP)
将你的总生命骰增加到3d8。将你的最大生命值增加到25。你也获得可准备法术炎阳爆、虔诚护盾和沉默术。你获得医治者之触专长。
医治者之触:你有医疗的诀窍,让你将你的盟友照料的更好。
好处:每当你投一个骰子来决定通过一个法术、魔法物品或者其他医疗效果造成的医疗时,不用投骰子而以去满可能结果代替。
如果你制造一瓶医疗药水,药水总是能恢复最大数值的生命值。
最后,当你休息时,如果你有一个医疗者工具组你可以照料你自己和最多六个其他生物(消耗一次你的医疗者工具组的使用次数)。当你这样做时,每个花费生命骰的被照料生物恢复满生命骰的生命值。

劇透 -   :
Additinal Levels
When you reach the next level or start your character at a higher level, with your DM`s approval, make the adjustments noted for each level.

Level 2 (2,000 XP)
Increase your total Hit Dice to 2d8. Increase your maximum hit points to 21. You also have the shield of faith spell prepared. You gain the Channel Radiance use of Channel Divinity.
Channel Radiance: As an action, a burst of sunlight flashes from you in a 20-foot sphere centered on you. Creatures in the area take 1d8 + your Wisdom modifier radiant damage, or half damage on a successful Constitution saving throw (DC 10 + your Wisdom modifier). You glow with bright sunlight in a 20-foot radius until the end of your next turn. Invisible crearutes within this radius are visible while in the radius and while this effect lasts.

Level 3 (6,000 XP)
Increase your total Hit Dice to 3d8. Increase your maximum hit points to 25. You also have the spells sunburst, shield of faith, and silence prepared. You gain the Healer`s Touch feat.
Healer`s Touch: You have a knack for healing that makes your care better for your allies.
Benefit: Whenever you roll dice to determin how much healing a spell, magic item, or other effect heals, do not roll the die but instead take the maximum possible result.
If you create a potion that heals, that potion always restores the maximum possible amount of hit points.
Finally, when you take a rest, if you have a herler`s kit you can tend to yourself and up to six other creatures (expending one ues of your healer`s kit). When you do so, any Hit Dice spent by tended creatures restore the maximum number of hit points.
« 上次编辑: 2012-05-25, 周五 15:57:00 由 小丑伊沃儿 »
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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #1 于: 2012-05-25, 周五 11:23:44 »
治疗轻伤
第1级 咒法系

你引导神圣的能量进入一个受伤生物体内修复伤口并减轻痛苦。

效果∶你接触一个活体生物。目标恢复等于1d8+你魔法能力调整值的生命值。

劇透 -   :
Cure Light Wounds
1st-level conjuration

You channel divine energy into an injured creature to mend wounds and ease suffering.

Effect: You touch a living creature. The target regains hit points equal to 1d8 + your magic ability modifier.

侦测魔法
次级 预言系

当施展侦测魔法时,你立即察觉到任何被魔法创造或影响的物体、领域或生物具有一股闪光的灵气。调查灵气能给你接触魔法本质的提示,例如它的学派和强度。

效果∶你预测以你为起始的30尺锥形范围内的任何魔法存在。这个法术不会显示那些以隐藏为目的的魔法。

劇透 -   :
Detect Magic
Minor divination

Upon casting detect magic, you immediately perceive any objects, fields, or creatures affected or created by magic as having a flickering aura. Studying the auars can give you clues into the nature of the magic such as its school and power.

Effect: You divine the presence of any magic in a 30-foot cone originating from you. This spell does not reveal magic that is designed to be hidden.

光耀之矛
次级 塑能系

你热衷于从你的圣徽或武器中显现出一道耀眼的光束,来烧伤被射线穿透的你的敌人。

效果∶你对在你50尺范围内的一个生物进行一次远程攻击。命中,目标受到等于1d8+你魔法能力调整值的光耀伤害。

劇透 -   :
Radiant Lance
Minor evocation

Your devotion reveals itself as a beam of light shines from your holy symbol or weapon to burn a path through your foes.

Effect: You make a ranged attack against one creature within 50 feet of you. On a hit, the target takes radiant damage equal to 1d8 + your magic ability modifier.

灼热光辉
第1级 塑能系

将神圣的为恩呢更集中成一束阳光的射线,你从你打开的手掌中射出一道光芒。

效果∶你对在你100尺范围内的一个生物进行一次远程攻击。命中,目标受到等于4d6+你魔法能力调整值的光耀伤害。不死生物受到等于4d12+你魔法能力调整值的光耀伤害,以代替原来的伤害。构装体或一个无生命物体受到等于2d6+你魔法能力调整值的光耀伤害,代替原来的伤害。

劇透 -   :
Searing Light
1st-level evocation

Focusing holy power like a ray of the sun, you project a blast of light from your open palm.

Effect: Make a ranged attack against one creature within 100 feet of you. On a hit, the target takes radiant damage equal to 4d6 + your magic ability modifier. An undead creature instead takes radiant damage equal to 4d12 + your magic ability modifier. A construct or an inanimate object instead takes radiant damage equal to 2d6 + your magic ability modifier.

虔诚护盾
第1级 防护系

你大声祈祷以保护一个受到危害的盟友。一个闪光的力场围绕并保护你的目标,帮助偏转攻击。

效果∶你保护一个在你50尺范围内的一个你能看见的生物。对目标的攻击处于劣势。法术持续1分钟。

特殊:当一个在你50尺范围内的生物成为一次攻击的目标,但是在攻击骰投出之前,你可以以一个反应动作施展这个法术。用这种方法施展这个法术可能导致攻击无法命中目标。

劇透 -   :
Shield of Faith
1st-level abjuration

You call out a prayer to Protect an imperiled ally. A shimmering field surrounds and shields your target, helping to deflect attacks.

Effect: You protect a creature within 50 feet of you that you can see. Attacks against the trget have disadvantage. The spell lasts for 1 minute.

Special: You can cas this spell as a reaction when a creature within 50 feet of you becomes the trget of an attack, but before the attack roll is made. Casting the spell in this way might cause that attack to miss the target.

沉默术
第2级 幻术系

当完成这个法术之时,所有的在区域内的声音好像都停止了。无论是流出、穿过或进入都没有响声。

效果∶你以在你100尺内你能看见的一个生物、一个物体或空间中的一点作为中心创造一个幻术。幻术扩展到20尺半径范围并持续10分钟,如果你以一个生物作为效果中心则为1分钟。当法术持续时,在范围内的生物被有效的隔音。
尝试在沉默术区域内施展法术的生物必须进行一次DC15的智力检定。如果检定成功。法术如常施展。如果检定失败,法术没被完成。施展法术的动作呗浪费,但是法术没有。

劇透 -   :
Silence
2nd-level illusion

UPon completion of this spell, all sound is stopped in an area. No noise whatsoever issues from, passes through, or enters.

Effect: You create an illusion centered on a creature, an object, or a point in space that you can see within 100 feet of you. The illusion extends out in a 20-foot-radius sphere and lasts for 10 minutes, or 1 minute if you center the effect on a creature. While the spell persists, creatures in the sphere are effectively deadened.
A creature attempting to cast a spell in the silensed area must first make a DC 15 Intelligence check. If the check succeeds, the spell is cast as normal. If the check fails, the spell is not completed. the spell`s action is wasted, but the spell is not.

灵能之锤
第1级 塑能系

从你的主神那里呼唤援助,你制作出一个具有发光锤子形态的魔法力场。锤子升起落下,击碎你的敌人。

效果∶你召唤一个漂浮的、灵能锤子出现并攻击你选择的一个在你50尺范围内的敌人。用锤子进行一次近战攻击。命中,目标受到等于1d8力场伤害。
在直到下一分钟之前的你的每个回合期间,你能移动锤子20尺并用它进行另一次近战攻击。这样做是你的动作的一部分。

劇透 -   :
Spiritual Hammer
1st-level evocation

Calling out for aid from your divine patron, you evoke magical force in the shape of a glowing hammer. The hammer rises and falls, smashing your foes.

Effect: You evoke a floating, spectral hammer that appears and attacks a creature you choose within 50 feet of you. Make a melee attack with the hammer. On a hit, the target takes 1d8 force damage.
Once during each of your turns for the next minute, you can move the hammer up to 20 feet and make another melee attack with it. You do so as part of your action.

炎阳爆
第2级 塑能系

这个法术产生一个灼热的光球并无声的爆发出光芒。

效果∶你在距离你50尺范围内创造一个10尺半径范围的爆炸之光。范围持续到你的下一个回合结束。
当光出现时,在范围内的每个生物受到等于2d8+你魔法能力调整值的光耀伤害并被致盲直到你的下一个回合结束。通过一个成功的体质豁免骰,代替正常效果,生物受到一半伤害并不被致盲。
任何在范围内开始其回合的生物受到等于2d8+你魔法能力调整值的光耀伤害。
另外,从法术原点散发出直到下一分钟的强光。

劇透 -   :
Sunburst
2nd-level evocation

This spell causes a globe of searing heat and radiance to explode silently.

Effect: You evoke an explosion of light in a 10-foot-radius sphere within 50 feet of you. The sphere lasts until your next turn.
Each creature within the sphere when it appears takes radiant damage equal to 2d8 + your magic ability modifier and is blinded until your next turn ents. On a successful Constitution saving throw, a creature instead takes half damage and is not blinded.
Any creature that starts its turn in the sphere takes radiant damage equal to 2d8 + your magic ability modifier.
In addition, bright light radiates for the next minute from the spell`s point of origin.

驱散亡灵
第1级 死灵系

强有力的展现你的圣徽并伴随着一个坚定的斥责让听见你的不死生物后退,在你的面前因为恐惧而退缩。这个姿态能摧毁较弱的不死生物,立即将它们变为灰烬。

必要条件:你必须有一个圣徽来施展这个法术。

效果∶你强制每个在你20尺内你能看见并听见的不死生物进行一次感知豁免骰。在豁免骰上失败,生物被驱散直到你的下一个回合结束。当你驱散一个或多个不死生物时,你能用在你回合的动作来延长法术的效果1轮。
已经被你驱散的生物不能自主的移动靠近你,不能采取任何敌意动作,例如进行一次攻击或者施展一个伤害法术。如果你移动靠到被驱散的生物旁,它在它的下一个回合期间必须移动至少5尺来远离你。当你靠近时,如果没有安全的地方让生物移动,它就不能移动。
生物持续被驱散知道法术结束或者直到生物被攻击。

劇透 -   :
Turn Undead
1st-level necromancy

Forcefully presenting your holy symbol and a firm denunciation causes undead who hear you to fall back, recoiling in horror from your presence. This gesture might destroy weaker undead, instantly turning them to ash.

Requirement: You must have a holy symbol to cast this spell.

Effect: You force each undead creature within 20 feet of you that can see and hear you to make a Wisdom saving throw. On a failed saving throw, the creature becomes turned until your next turn ends. While you have one or more undead creatures turned, you can use the action on your turn to extend the spell`s effects for another round.
A creature you have turned cannot willingly move closer to you and cannot take any hostile action, such as make an attack or cast a harmful spell. If you move next to the turned creature, it must move at least 5 feet away from you during its next turn. If there`s no safe place for the creature to move when you approach, it cannot move at all.
The creature remains turned until the spell ends or until the creature is attacked.
« 上次编辑: 2012-05-25, 周五 14:27:42 由 小丑伊沃儿 »
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离线 吉黑尽阵

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #2 于: 2012-05-25, 周五 12:19:08 »
人类这个种族啥好处都不给?

离线 jimraynor

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #3 于: 2012-05-25, 周五 12:22:21 »
法术攻击那一行下面,储蓄DC?……
以下引自全能的羊姐姐:
挑出最優解不是容易的事。很多四版戰鬥時間就是花在等待或討論最優解之上的... 戰:"我應該把他打倒地還是推開他?" 賊:"別推別推我要夾擊" 牧:"可是不推的話他一快步我們就全體吃光環" 賊:"那麼你別動,我用換位打?" 法:"我也可以拉人." 戰:"不可以那是牆角你不能鈄拉" 法:"如果我這樣走的話好像可以拉了但牧師要讓路" 牧:"我走開就罩不住賊?" 然後,過了十多分鐘,大家談好了,戰士投骰,打失... "是時候重新想了."

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #4 于: 2012-05-25, 周五 12:24:02 »
豁免DC
法术攻击那一行下面,储蓄DC?……
我的PS3终于好了,2OG战斗中

离线 jimraynor

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #5 于: 2012-05-25, 周五 12:27:25 »
豁免DC
法术攻击那一行下面,储蓄DC?……

我知道,我是想提醒一下……好吧人家说了自用我错了
以下引自全能的羊姐姐:
挑出最優解不是容易的事。很多四版戰鬥時間就是花在等待或討論最優解之上的... 戰:"我應該把他打倒地還是推開他?" 賊:"別推別推我要夾擊" 牧:"可是不推的話他一快步我們就全體吃光環" 賊:"那麼你別動,我用換位打?" 法:"我也可以拉人." 戰:"不可以那是牆角你不能鈄拉" 法:"如果我這樣走的話好像可以拉了但牧師要讓路" 牧:"我走開就罩不住賊?" 然後,過了十多分鐘,大家談好了,戰士投骰,打失... "是時候重新想了."

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #6 于: 2012-05-25, 周五 12:36:37 »
看见save就翻成储蓄么……这也太……

离线 某某

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #7 于: 2012-05-25, 周五 13:08:47 »
明显是按快了……其他地方都是豁免的吧。

不要黑我……虽然我翻译的很渣渣
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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #8 于: 2012-05-25, 周五 13:15:04 »
嗯,施法攻击加值那里.......这个牧师+6是4+2没啥,可是法师和矮人的攻击都是+6=2+3哦 :em008

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Re: [5E] 自用渣翻Cleric Pelor
« 回帖 #9 于: 2012-05-25, 周五 13:27:14 »
嗯,施法攻击加值那里.......这个牧师+6是4+2没啥,可是法师和矮人的攻击都是+6=2+3哦 :em008

这说明分给我的职业是被用心做了的……

或者亲儿子是有额外+1的……o(╯□╰)o
别人笑我太坑,我笑他人不懂。