姓名
防护等级 15
生命值 17
描述
阵营 性别
身高 体重
眼睛 头发
体型:中体型
经验值
职业:牧师 等级:1
XP 下一级:2000
当前XP 到下级所需
能力
力量 9(-1)
敏捷 15(+2)
体质 13(+1)
智力 11(+0)
感知 18(+4)
魅力 14(+2)
属性
速度 30尺
生命骰 d8
先攻 +2
感官
攻击
武器(攻击)(伤害)
铁头木棍(+1)(1d8-1钝击)
光耀之矛(+6)(1d8+4光耀)
语言
通用语
特性,背景和主题
种族:人类
大多数人类是拓荒者、征服者、商人、旅客、难民和其他流动居民。结果,人类定居的家庭混合了不同的人种、文化、宗教和政治。
职业:牧师(培罗)
牧师服务于神祇,在保护和医疗同伴时,手持武器并用另一手紧握圣徽。牧师获得下列特性。
·引导神力
·神圣魔法
·祈祷
·武器和护甲熟练
参看第二页的细节。
背景:祭司
你至今都是神权的祭司。你依靠神权的意向进行工作,传播它的教诲,例如使你遇到的那些人皈依。你在下列技能上受训,你在任何包括这些技能的检定上获得显示的加值。
·交涉+3
·洞察+3
·宗教知识+3
·荒野知识+3
你也获得名为教堂服务的背景特性。
参看第二页的细节。
主题:医治者
通过学习医疗艺术,你致力于减轻凡界的损伤、修复创伤和治疗病人。
你获得药草学专长。参看第二页的细节。
劇透 - :
Features, Background, and Theme
race: human
Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other peple on the move. As a result, human lands are home to a mix of people-physically, culturally, religiously, and politically different.
Class: Cleric (Pelor)
A cleric serves the gods, and in doing so, defends and heals companions with a weapon in one hand and a holy symbol in the other. Clerics gain the following features.
·Channel Divinity
·Divine Magic
·Orisons
·Weapon and Armor Proficiencies
See page 2 for details.
Background: Priest
You were and are a Priest of a divine power. You work to advance the power`s aims, spread its teachings, and, by example, make converts of those you meet. You have training in the skills listed below, and you gain the indicated bonus on any check involving that skill
·Diplomacy +3
·Insight +3
·Religious Lore +3
·Wilderness Lore +3
You also gain the background feature called Temple Services.
See page 2 for details.
Theme: Healer
Having studied the healing arts, you work to ease suffering in the world, to mend wounds, and to cure sickness.
You gain the Herbalism feat. See page 2 for details.
装备和财富
铁头木棒,鳞甲,冒险者工具组(背包、炊具、50尺麻绳、打火匣,10根火把,7天的食物和水袋),医疗者工具组,圣徽,1瓶圣水,墨水,墨水笔,10页纸,祭祀袍,1剂抗毒素和1瓶治疗药水。
抗毒素:喝下这瓶液体的活体生物在1小时内获得毒素抗力并在对抗毒素豁免骰上获得优势。
医疗者工具组:这是一个完善的医疗工具,包括绷带、药膏、针、线和其他基本的医疗设备。医疗者工具组有足够使用十次的成分。以一个动作,你可以为濒死的伙伴急救以稳定他们,这花费一个医疗者工具组的使用次数。
治疗药水:这个小瓶的魔法液体恢复一个个体所消耗掉的生命和能量。一个饮用的角色恢复1d8点生命值。饮用药水或喂一个相邻的生物服用花费一个动作。
劇透 - :
Equipment & Treasure
Quarterstaff, sale armor, adventurer`s kit(backpack, mess kit,50 feet of hempen rope, tinderbox, 10torches, 7 days of rations, waterskin), healer`s kit, holy symbol, 1 flask of holy water, ink, ink pen, 10 sheets of paper, vestments, 1 dose of antitoxin, 1 healing potion.
Antitoxin: A living creature that drinks this liquid gains poison resistance and has advantage on saving throws against poison for 1 hour.
Healer`s Kit: It is the perfect tool for healing, containing bandages, poultices, needles, thread, and other basic healing gear. A healer`s kit has enough components for ten uses. As an action, you can stabilize a dying comrade by providing them with first aid, consuming one ues from the healer`s kit.
Healing Potion: This small vial of magical fluid restores life and energy ot the individual consuming it. A chatacter that drinks the contents regains 1d8 hit pints. Drinking a potion or administering a potion to an adjacent creature takes an actin.
法术
法术攻击(+4)
豁免DC(14)
第1级 2
第2级
第3级
第4级
第5级
第6级
第7级
已知法术/准备法术
第1级:治疗轻伤,灵能之锤,灼热光辉
次级法术
你知道祈祷,侦测魔法和光耀之矛,并且你可以随意使用它们。
职业特性
引导神力
你可以使用任何你引导神力的选项每天共四次。
驱散亡灵:你可以施展驱散亡灵无需准备或使用法术位。
神圣魔法
你每天可以施展在下表中指出的一些牧师法术。感知是你魔法的能力。
-施法等级的每日法术位-
等级 1级 2级
1级 2 --
2级 3 --
3级 4 1
准备法术:每天,在长休息之后,你准备法术治疗轻伤、灵能之锤和灼热光辉。准备这些法术需要每个法术每施法等级施法等级花费1分钟。
施展法术:你可以利用一个等于法术等级或更高等级的法术位施展一个你准备的法术在你施展法术之后,你失去使用的法术位直到你再一次准备法术之后。
魔法攻击∶每当你使用一个允许攻击的法术时,你在攻击骰和伤害骰上使用感知调整值。你在法术的攻击骰上获得一个额外的+2加值。
豁免骰难度等级:每当你施展法术的一个效果要求豁免骰时,豁免骰DC等于10+你感知调整值。
劇透 - :
Spells
Spell ATk(+4)
Save DC(14)
1St 2
2ND
3RD
4TH
5TH
6TH
7TH
Spells Known/Prepared
1ST Level: cure light wounds, spiritual hammer, searing light
Minor Spells
You know the orisons detect magic and radiant lance, and you can use them at will.
Class Features
Channel Divinity
You can use any of your Channel Divinity options a total of four times per day.
Turn Undead: You can cast turn undead without needing to have it prepared or using a spell slot.
Divine Magic
You can cast a number of cleric spells per day as indicated on table below. Wisdom is your magic ability.
—Spell Slots per Day by Spell Level—
Level 1st 2nd
1st 2 -
2nd 3 -
3rd 4 1
Spell Preparation: Each day, after a long rest, you prepare the spells cure light wounds, spiritual hammer, and searing light. Preparing these spells takes 1 minute per spell level for each spell you prepare.
Casting a Spell: You can cast one of your prepared spells using a spell slot of its level or higher. After you cast the spell, you lose the ues of that slot until after you prepare spells again.
Magical Attacks: Whenever you make an attack granted by a spell, you ues your Wisdom modifier for the attack roll and the damage roll. You gain an additinal +2 bonus to the attack rolls of your spells.
Saving Throw Difficulty Class: Whenever an effect from a spell you cast calls for a saving throw, the saving throw Dc equals 10 + your Wisdom modifier.
武器和护甲熟练
你可以穿着轻甲和中甲,你可以使用所有基础武器和简单的弹药武器。
主题特性
药草学
你精通制作药水、绷带和医疗工具的方法。
好处:你可以花费1小时制作最多3个物品,从下表中选择的任何组合。
·抗毒素(25金币)
·治疗药水(25金币)
·医疗者工具组(25金币)
你必须有材料成分(由草药、小瓶、布条和其他物品组成),这些材料的价值和上述项目相等。
特殊:如果你在创造角色时获得此专长,你在开始游戏时有一个医疗者工具组,一剂抗毒素和一瓶治疗药水。
背景特性
教堂服务
当你正在一个拥有你信仰的教堂、神殿或其它存在的地方时,你可以为你和你的冒险同伴从你信仰的其他盟友处获得免费的医疗、维护和宗教服务。
劇透 - :
Weapon and Armor Proficiencies
You can wera light and medium armor, and you can use all basic weapons and simple missile weapons.
Theme Features
Herablism
You have mastered the techniques that allow you to create potions, bandages, and healing kits.
Benefit: You can spend 1 hour to create up to three objects, chosen in any combination from the list below.
·Antitoxin(25 gp)
·Healing potion(25 gp)
·Healer`s kit(25 gp)
You must have material components (con sisting of herbs, vials, cloth, and so forth) whose value is above next to the item.
Special: If you gain this feat at the time of character creation, you start play with a healer`s kit, one dose of antitoxin, and one healing potion.
Background Feature
Temple Services
When you are in a location that has a temple, shrine, or other presence of your faith, you can expect to receive free healing, care, and religious services for yourself and your adventuring companions from others aligned with your faith.
追加等级
当你到达下一级或以更高等级开始你的角色时,获得你的DM的批准,根据每个等级调整你的记录。
等级2(2,000XP)
将你的总生命骰增加到2d8。将你的最大生命值增加到21。你也获得可准备法术虔诚护盾。你获得使用引导神力引导光芒。
引导光芒:以一个动作,以你为中心爆发出20尺范围的晨曦之光。在这个区域的生物受到1d8+你感知调整值的光耀伤害,或者通过一次成功的体质豁免骰(DC10+你感知调整值)受到一半伤害。直到你的下一个回合结束,你发出一股20尺半径的明亮阳光。当位于半径之内并在效果持续之时,在半径之内的隐性生物变为可见。
等级3(6,000XP)
将你的总生命骰增加到3d8。将你的最大生命值增加到25。你也获得可准备法术炎阳爆、虔诚护盾和沉默术。你获得医治者之触专长。
医治者之触:你有医疗的诀窍,让你将你的盟友照料的更好。
好处:每当你投一个骰子来决定通过一个法术、魔法物品或者其他医疗效果造成的医疗时,不用投骰子而以去满可能结果代替。
如果你制造一瓶医疗药水,药水总是能恢复最大数值的生命值。
最后,当你休息时,如果你有一个医疗者工具组你可以照料你自己和最多六个其他生物(消耗一次你的医疗者工具组的使用次数)。当你这样做时,每个花费生命骰的被照料生物恢复满生命骰的生命值。
劇透 - :
Additinal Levels
When you reach the next level or start your character at a higher level, with your DM`s approval, make the adjustments noted for each level.
Level 2 (2,000 XP)
Increase your total Hit Dice to 2d8. Increase your maximum hit points to 21. You also have the shield of faith spell prepared. You gain the Channel Radiance use of Channel Divinity.
Channel Radiance: As an action, a burst of sunlight flashes from you in a 20-foot sphere centered on you. Creatures in the area take 1d8 + your Wisdom modifier radiant damage, or half damage on a successful Constitution saving throw (DC 10 + your Wisdom modifier). You glow with bright sunlight in a 20-foot radius until the end of your next turn. Invisible crearutes within this radius are visible while in the radius and while this effect lasts.
Level 3 (6,000 XP)
Increase your total Hit Dice to 3d8. Increase your maximum hit points to 25. You also have the spells sunburst, shield of faith, and silence prepared. You gain the Healer`s Touch feat.
Healer`s Touch: You have a knack for healing that makes your care better for your allies.
Benefit: Whenever you roll dice to determin how much healing a spell, magic item, or other effect heals, do not roll the die but instead take the maximum possible result.
If you create a potion that heals, that potion always restores the maximum possible amount of hit points.
Finally, when you take a rest, if you have a herler`s kit you can tend to yourself and up to six other creatures (expending one ues of your healer`s kit). When you do so, any Hit Dice spent by tended creatures restore the maximum number of hit points.