====== Created Using Wizards of the Coast D&D Character Builder ======
Mist, level 11
Half-Elf, Protector, Inner Circle Initiate
Druid Circle: Circle of Renewal
Half-Elf Power Selection: Knack for Success
Background: Chessenta (Chessenta Benefit)
FINAL ABILITY SCORES
Str 11, Con 23, Dex 9, Int 14, Wis 23, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 8, Int 13, Wis 18, Cha 11.
AC: 27 Fort: 29 Reflex: 24 Will: 28
HP: 85 Surges: 13 Surge Value: 21
TRAINED SKILLS
Nature +16, Endurance +15, Perception +19, Insight +18
UNTRAINED SKILLS
Acrobatics +3, Arcana +7, Bluff +6, Diplomacy +8, Dungeoneering +11, Heal +11, History +7, Intimidate +8, Religion +7, Stealth +3, Streetwise +6, Thievery +3, Athletics +6
FEATS
Level 1: Staff Expertise
Level 2: Superior Fortitude
Level 4: Superior Will
Level 6: Lightning Reflexes
Level 8: Tome Expertise
Level 10: Melee Training (Wisdom)
Level 11: Beastwalker Circle
POWERS
Primal Attunement: Vine Rope
Primal Attunement: Call the Spirits
Primal Attunement: Air Spirit
Protector at-will 1: Magic Stones
Protector at-will 1: Tending Strike
Protector encounter 1: Insect Swarm
Protector utility 2: Lesser Restoration
Protector encounter 3: Quills
Protector utility 6: Blood of the Wolf
Protector encounter 7: Grasp of Winter
Protector utility 10: Clear the Chaff
ITEMS
Steady Boots of the Ram (paragon tier), Potion of Vitality (paragon tier), Adventurer's Kit, Wind Accurate staff +3, Claw Gloves (heroic tier), Fleece of Renewal +3, Diamond Cincture (heroic tier), Horned Helm (heroic tier), Bracers of Mighty Striking (paragon tier), Greater Earthhide Armor of Eyes +3
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