作者 主题: UC法师魔枪变体,可以通过多次攻击来多次施法么?  (阅读 1911 次)

副标题: 虽然我觉得肯定是不行的...........

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魔枪(Arcane Gun,Su):魔枪(Arcane Gun,Su):魔枪士得到「异种武器熟悉(火器)」专长。同时,他可以将1或2只火枪变成他的魔枪,这把枪是普通的单手或双手枪械。在他们被魔枪士的法力填满前,他们的攻击如同通常火枪;一旦被灌注奥术之力,魔枪将会同时发射投射物和法术。1级时,魔枪士可以选择要和1把或是2把枪械建立连结;如果他只连结了1把火枪,那么当被投射的法术造成重击时,该法术将会造成3倍伤害而不是2倍。


离线 月夜白雨

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Re: UC法师魔枪变体,可以通过多次攻击来多次施法么?
« 回帖 #1 于: 2015-11-12, 周四 09:34:28 »
你不能断章取义……这能力下面还有三分之二你怎么不发出来。
这个能力实际是如同魔战的法打一样运作,即
你先施法(而且可以通过枪打出去的法术有限),然后用枪打出这发法术。动作走施法的,打枪这一下归进施法里面。

劇透 -   :
Arcane Gun (Su): The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger's hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. If the spellslinger chooses to have only one arcane gun at a time, spells fired through the arcane gun that require an attack roll have a ×3 critical hit multiplier.

A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun's enhancement bonus (if any) is a bonus to the spell's attack rolls or to the spell's saving throw DCs. Yet there are dangers inherent to this method. If any of the spells' attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger's space (spellslinger's choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed.

A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed. This ability replaces arcane bond.
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