作者 主题: PFS终极奥骑思路求优化  (阅读 14317 次)

副标题: 20级、16BAB、20CL、9环法

离线 davinci

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Re: PFS终极奥骑思路求优化
« 回帖 #20 于: 2016-03-22, 周二 12:11:20 »
只是一种常用战术,目的是最简单的保证全回合的攻击加值,不用也不对build有任何影响,加攻击的法术有很多
11级就成立,20的怪也不都有盲感真视,就算发觉你位置也无所谓,看不到就是有失敏

这个build核心能力很早期就获得了,主要是卡在钱上了,没有无限子弹火枪爆发1回合就得蹲后面一直上弹去了,如果从初期跑,只能用单手枪射衰弱射线和闪电术跑跑龙套
« 上次编辑: 2016-03-22, 周二 12:24:37 由 davinci »

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Re: PFS终极奥骑思路求优化
« 回帖 #21 于: 2016-03-22, 周二 21:43:33 »
之前回复有点左了,LZ的核心是想从重击刷免费法术为核心建立build的,那我觉得应该以这个为主,其他能有的能力都是附送的,我们和战士一样能打还附送了魔法,这才是复合职业的重点

之前玩游荡剑客重击刷时髦值比较多,可以提供个思路,用细剑,各种方式来引发对手ao,之后用适时格挡反击攻击,15-20重击回时髦值和施法,魅力够高时髦值多就可以循环回来
术士9游荡剑客1奥骑10,丢2cl,出9环

离线 snowknight

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Re: PFS终极奥骑思路求优化
« 回帖 #22 于: 2016-03-23, 周三 00:47:45 »
奥法骑士卡
===================
精灵+2敏+2智-2体 或 鸮人 +2敏-2魅
1战(奥法守卫)6法(魔咒使)10奥法骑士3地狱持节骑士
=============
战士变体

劇透 -   :
PFS Legal Eldritch Guardian
Source Familiar Folio pg. 7 (Amazon)
Eldritch guardians are trained to detect and give warning about magic threats to the people and places they protect.

Class Skills: The eldritch guardian adds Perception, Spellcraft, and Use Magic Device to his list of class skills, but does not gain Intimidate, Ride, or Swim as class skills.

Familiar (Ex): At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability. This ability replaces the bonus feat gained at 1st level.

Share Training (Ex): At 2nd level, when the familiar can see and hear its master, it can use any combat feat possessed by the eldritch guardian. The familiar doesn’t have to meet the feat’s prerequisites, but at the GM’s discretion may be precluded from using certain combat feats due to its physical form. For example, an eldritch guardian’s pig familiar with access to Exotic Weapon Proficiency (spiked chain) would not gain the ability to use spiked chains, since it doesn’t have any limbs capable of properly handling them. This ability replaces the bonus feat gained at 2nd level.

Steel Will (Ex): At 2nd level, the eldritch guardian gains a +1 bonus on Will saves against fear and mind-affecting effects. This bonus increases by 1 for every 4 levels beyond 2nd. This ability replaces bravery.
==============


主要亮点
1 奥法守卫有魔宠,所以魔宠职业等级有7级。除了能力差些,能有的魔宠都有了。
2 学专长的话,战士等级11级,可以学OA的专长。法师等级有16级。
3 bab16,cl20不说了。9级法师列表限定法术Mage's Magnificent Enclosure(可以翻译为反魔牢),魔宠、自己都可以放,对不够20尺大的敌人有效果。有扩展权杖的话就40尺(不过好像没这个权杖?)。对法系可以用这个实现反魔流战术。
4 魔咒使的能力可以放神术列表的法术。虽然次数有些少。
5 最后,这是个法系,大部分时候还是当法系来用的。

劇透 -   :
Mage's Magnificent Enclosure
School abjuration (force); Level sorcerer/wizard 9

CASTING
Casting Time 1 standard action
Components V, S, M (a sphere of glass worth 100 gp and an iron nail, with which you pierce the glass on casting)

EFFECT
Range touch
Area immobile 10-ft.-radius emanation
Duration 1 round/level (D)
Saving Throw none; Spell Resistance see text


DESCRIPTION
You call into being around you an invisible barrier of force within which magic cannot persist.

Within the area of the spell, effects are suppressed and creatures are affected as by antimagic field. An immobile sphere of impenetrable force surrounds the field, equivalent in all ways to a spherical wall of force, including its immunity to dispel magic and vulnerability to a sphere of annihilation or rod of cancellation. The barrier has hardness 40 and 20 hit points per caster level, and can be damaged by both mundane attacks and spells cast from outside the field. If the bubble of force is destroyed, the spell’s duration ends.

Spells cannot be cast within, into, or out of the enclosure, and teleportation effects that ignore a wall of force (such as dimension door or teleport) are thwarted by the enclosure’s field of antimagic.

Mage's magnificent enclosure has the same effect on summoned creatures of any type and incorporeal undead that an antimagic field does, causing them to wink out of existence for the duration of Mage's magnificent enclosure unless their spell resistance, if any, allows them to remain where they are within the field.

Section 15: Copyright Notice - Pathfinder Campaign Setting: Rival Guide
Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.  Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

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Re: PFS终极奥骑思路求优化
« 回帖 #23 于: 2016-03-23, 周三 07:45:48 »
1荡剑6术士10奥骑3持节这样。去3个术士等级 有差别么?
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 davinci

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Re: PFS终极奥骑思路求优化
« 回帖 #24 于: 2016-03-23, 周三 10:55:59 »
这样bab多了1,会更好些,高级术士血脉能力可以靠专长买回来,毕竟pf没了神能bab很难保证了

核心是靠多次攻击刷重击放法术,适时格挡反击额外多了至少2次攻击,还能保障第一回合移动接近时的空白,只要引发ao就能打3次

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Re: PFS终极奥骑思路求优化
« 回帖 #25 于: 2016-03-24, 周四 00:35:43 »
法师的变体 剑法师


Classes‎ > ‎Core Classes‎ > ‎Wizard‎ > ‎Archetypes‎ > ‎Paizo - Wizard Archetypes‎ > ‎
Sword Binder (Wizard)

 

Sword binders follow a tradition of martial wizards where they were frequently battlefield commanders, historians, and expedition leaders, they have become much rarer over the past century.

Arcane Bond

A sword binder must choose a sword as his bonded item. He gains proficiency with it.

This alters arcane bond.

Sword of the Mage (Su)

A sword binder can send his bound sword to strike his foes. He gains the hand of the apprentice ability of the universalist school, but can use that ability only with his bound sword. His range with the ability is close (25 feet + 5 feet per 2 wizard levels he possesses), and he can use it a number of times per day equal to 3 + his Intelligence modifier + 1/2 his level.

At 5th level, whenever the sword binder casts a spell with a range of touch from the wizard spell list, he can use his bonded sword to deliver the touch attack, including expending a daily use of hand of the apprentice to make the touch attack at range. This occurs as part of the same action as casting the spell. He gains all the attack bonuses that apply to his sword (including enhancement bonuses and relevant feats), but does not add his sword’s damage or effects to the touch spell.

At 8th level, when a sword binder casts a ranged touch spell or activates this ability to cast a touch spell through it, he can send his bound sword to deliver the spell and strike the target in one motion. Rather than a touch attack, he makes a ranged attack with the sword. If the sword hits, it deals normal weapon damage for hand of the apprentice and the spell automatically hits that target. If the sword misses, the spell lingers on the weapon and the sword binder can attempt to deliver the spell again by activating this ability as a standard action. If the sword binder drops or sheaths the weapon with the spell’s charge still held, the charge dissipates to no effect.

This ability replaces arcane school and bonus school spell slots.

Telekinetic Sword (Sp)

At 10th level, a sword binder can control his bound sword (and only his sword) as per the sustained force option of telekinesis. While the sword is flying in this way, the sword binder can monitor the area around the sword with clairaudience/clairvoyance as a swift action.

This ability can be used once per day at 10th level, and an additional time per day at 15th level and again at 20th level.

This ability can be used for 2 rounds per sword binder level each day.

This ability replaces the 10th level bonus feat.

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Section 15: Copyright Notice
Pathfinder Player Companion: Arcane Anthology © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, and David N. Ross.

感觉好像也不错 可以用接触近战施展远程接触 例如MME。。。。

白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 davinci

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Re: PFS终极奥骑思路求优化
« 回帖 #26 于: 2016-03-24, 周四 19:42:15 »
很帅,不过不太稳定,这个build和重击刷法术的思路不太一样了,变成每回合施放接触法术有25%概率可以再放个法术,次数初始就有10多次到是够用。
有点像DOTA的蓝胖。

不过比魔剑少了武器重击附带法术也重击,而且主输出方式变成了法术,没找到什么滥强的方式。

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Re: PFS终极奥骑思路求优化
« 回帖 #27 于: 2016-03-25, 周五 19:46:22 »
做了张卡试了下,如果用双手武器加上附魔额外能给法术加平均20左右伤害,5-8级感觉能追上战士伤害了。视为投掷,敏上伤大概无效,不在乎这点伤害可以和游荡剑客的build共存。
前期可以用冰触控制的同时可以打出还算能看的伤害;后期疲软,主要是没什么接触法术能有10cl以上的成长,电爪超魔也只能是10d6。

比战士灵活一些,这个战术可以解决第一回合无法全回合攻击的伤害丢失。
不知道有什么办法可以用敏捷加投掷伤么。

话说刚看到He gains all the attack bonuses that apply to his sword (including enhancement bonuses and relevant feats), but does not add his sword’s damage or effects to the touch spell,难道我炽焰长剑用学徒之手飞出去有1d6火伤,放法术飞出去就没有这个了么?
« 上次编辑: 2016-03-25, 周五 21:07:51 由 davinci »

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Re: PFS终极奥骑思路求优化
« 回帖 #28 于: 2016-03-25, 周五 22:30:36 »
剑御(剑法师)没有看太懂 好像就是用学徒之手拿着charge了法术的剑去打近距离远程接触
5级只是物理的命中法术的伤害
到了8级是 法术和攻击合为一体 法术用武器传递 接触法术攻击的时候同时可以物理攻击 物理命中就有物理的伤害和法术的伤害  物理没命中还能再花个标动放出里边charge的法术
我的疑义在于我重击时候迅捷动作放出一个远程接触法术的话可以用武器再同时传递攻击一下么  如果是法术瞬发的话也能瞬发一个武器攻击么
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: PFS终极奥骑思路求优化
« 回帖 #29 于: 2016-03-25, 周五 22:40:29 »
有一个武器附魔可以给能武器娴熟的武器上敏伤。好像是+1还是特殊,忘了。
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0