作者 主题: 自用自翻资源帖  (阅读 983768 次)

副标题: 积少成多 滴水成河

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炼金武器
« 回帖 #310 于: 2017-11-29, 周三 11:13:16 »
吉荼木之怒(Kitumu's ire) 出自《冒险者的武具库,Adventurer's Armory 2,25页》
价格:75gp
重量:
类型:炼金武器
制作:工艺(炼金)DC 30
效果:吉荼木之怒乃是以恶毒的莽吉女神所命名,这包明亮的胶体是由丛林鲜花揉碎制成。你能以射程增量为10尺的远程接触攻击投掷吉荼木之怒。一旦命中,目标将被这种胶体所覆盖。而被这种胶体所覆盖的目标将会吸引30尺以内所有集群的注意,并使该目标相较其他生物成为集群最优先搜索与攻击的对象。此外,受到吉荼木之怒影响的生物在对抗集群扰乱心神能力的豁免上承受-2罚值。吉荼木之怒的效果持续1小时,或直到其被至少1加仑酒精洗掉。

劇透 -   :
Kitumu's ire
Source Adventurer's Armory 2 pg. 25
Price 75 gp; Weight —
Category Alchemical Weapons
Description
Named after a malevolent Mwangi goddess, this sack of luminous paste is made from crushed jungle flowers. You can throw Kitumu’s ire as a ranged touch attack with a range increment of 10 feet; on a hit, the target is coated with the paste. A target coated with the paste draws the attention of any swarm within 30 feet, causing it to seek out and attack the target over any other creature. In addition, an affected creature takes a –2 penalty on saving throws against swarms’ distraction ability. Kitumu’s ire lasts for 1 hour or until washed away with at least a gallon of alcohol.
Construction:Craft (Alchemy) DC 30

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5个唬骗和虚招相关的背景
« 回帖 #311 于: 2017-11-29, 周三 18:08:01 »
下三滥战士
出自《格拉里昂的兽人 pg. 23》
类型:种族
需求:半兽人、兽人
你被教导在战斗中用尽一切从书中学会的下三滥技巧。你在战斗中所有使用唬骗技能作出的虚招检定获得+3背景加值。


PFS Legal Dirty Fighter (Orc)
Source Orcs of Golarion pg. 23 (Amazon)
Category Race
Requirement(s) Half-Orc, Orc
You were raised to fight with every dirty trick in the book. You receive a +3 trait bonus on all attempts to feint in combat using your Bluff skill.

披风决斗导师
出自《内海骑士 pg. 0》
类型:战斗
你受过以披风为掩并欺骗敌人的训练。当你穿着披风并使用奥多里决斗剑时,你在唬骗技能作出的虚招检定获得+2背景加值。而且,每次你穿着披风的时侯虚招成功,直至你下一合回,你的AC获得+1闪避加值。


PFS Legal Dueling Cloak Adept
Source Knights of the Inner Sea pg. 0 (Amazon)
Category Basic (Combat)
You are trained in using your cloak to disguise your body and deceive your enemies. While wearing a cloak and using an Aldori dueling sword, you gain a +2 trait bonus on Bluff checks made to feint. Additionally, every time you successfully feint while wearing a cloak, you gain a +1 dodge bonus to your Armor Class until your next turn.

虚张声势之刃
出自《格拉里昂的人类 pg. 30》
类型:种族
需求:塔尔多人
你在众多塔尔多决斗学院中一边对决一边成长,并用单手武器磨练了你的技能。当你手持单手武器而另一只手空着时,你的特技和唬骗技获得+1背景加值。


PFS Legal Blade Bravado
Source Humans of Golarion pg. 30 (Amazon)
Category Race
Requirement(s) Taldan
You grew up fighting in one of the many Taldan dueling academies and have honed your skills with one-handed weapons. When wielding a one-handed weapon and nothing in your off hand, you gain a +1 trait bonus on Acrobatics and Bluff checks.

内在之美
出自《內海諸神 pg. 220》,《Faiths of Purity pg. 15》
类型:宗教
需求:纱琳
每天一次,你能表明自己对女神的虔信之心,同时在唬骗、工艺、交涉或表演中任选其一以在对应技能上获得+4背景加值。你能在投完骰子后马上使用此能力。

(这个是白葯翻的,我只是搬过来)

PFS Legal Inner Beauty
Source Inner Sea Gods pg. 220 (Amazon), Faiths of Purity pg. 15 (Amazon)
Category Religion
Requirement(s) Shelyn
Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is revealed by the GM.

抚慰诸神
出自《内海诸神 pg. 221》,《Faiths of Purity pg. 19》
类型:宗教
需求:任何矮人神祇
你对矮人万神殿的认识让你明确地知道神明们在你生活的各方面上的司职,而你在须要时能够向负责的神祇祷告,即使祂不是你的信仰。在每天开始时,选择以下一项技能:估价、唬骗、工艺[其中一类]、交涉、威吓或知识[地方]。直至第二天开始前你在该技能上获得+2背景加值。


PFS Legal Propitiation
Source Inner Sea Gods pg. 221 (Amazon), Faiths of Purity pg. 19 (Amazon)
Category Religion
Requirement(s) any dwarven deity
Your knowledge of the dwarven pantheon tells you precisely which gods have jurisdiction over which aspects of your life, and you can call upon the appropriate deity for help even if that deity is not your patron. At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.
« 上次编辑: 2018-03-23, 周五 16:06:17 由 犬良人 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 烬晓

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Re: 自用自翻资源帖
« 回帖 #312 于: 2017-12-02, 周六 10:53:58 »
收集癖(Collector) 出自《格拉里昂的侏儒》(Gnomes of Golarion)
分类:社会
需求:侏儒
你有一个奇特的小收藏品,它看起来和任何不值钱的东西没什么两样,它可能是生锈的铁钉、动物粪便、发条的齿轮或是弯曲的勺子。但是你能用它玩出一些其他种族永远理解不了的花样,并且收集其他类似的东西成了你不变的追求——虽然除了你自己没人能理解为什么一个切利亚斯马钉值得收藏但一个矮人车轮钉不行。选择一个下列技能:工艺(所有种类)、解除装置、脱逃、表演(所有种类)或法术辨识。只要你的小收藏品与你的距离在5尺以内,你就在所选技能上获得+2背景加值。这个技能在选定之后不能更改。

劇透 -   :
You have a small, bizarre collection of apparently worthless items, such as rusty nails, animal droppings, clockwork cogs, or bent spoons. You find this strange menagerie useful in ways no non-gnome could understand. Seeking new items to add to this collection is endlessly fascinating to you, and while no one else may understand why a Chelish horsenail is worthy to add to your collection when a dwarven wheelbarrow nail is not, it all makes sense to you. Select one of the following skills: Craft (any one), Disable Device, Escape Artist, Perform (any one), or Spellcraft. Whenever you have your collection within 5 feet of you, you gain a +2 trait bonus on all checks made with the selected skill. Once this skill has been selected, it cannot be changed, nor can you gain it for any other collection you begin amassing.

离线 梦子

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神圣武器技法
« 回帖 #313 于: 2017-12-02, 周六 15:11:49 »
诺格巴的沉默之刃(Norgorber’s Silent Shiv) 出自神圣选集《Divine Anthology》,30页
被称为“收割者之手”(Reaper's Hand)的神圣武器技法是内海地区最难以捉摸的战术。
可选替换能力:一个中立邪恶,信仰诺格巴的至少二级的游荡者可以将一个盗贼天赋换取本技法的基础奖励。
基础奖励:每当你攻击一个完全没发现到你的对手(例如当你使用潜行或隐形时),你攻击造成的伤害增大一级,就像你使用更大一级武器时一样。这个好处只适用于你对目标进行的第一次攻击,而且只适用于你使用轻型或单手武器进行攻击(包括投掷武器)。
进阶先决条件:神圣武器技法,潜行10级   申明:PFS禁用该技法的进阶奖励
可选替换能力:一个中立邪恶,信仰诺格巴的至少十级的游荡者可以将一个高等盗贼天赋换取本技法的进阶奖励,即使他们未满足先决条件。
进阶奖励:在每一轮开始时,选择一个你可以看到的对手,并以一个迅捷动作尝试一次潜行鉴定。如果你的检定结果超出了目标的CMD,那么对于这个目标,你可以应用该技法的基础奖励,就如同它完全没发现到你的存在一样。如果你的检定结果超过目标的CMD达5或更多,那么你也可以应用你的所有职业特性和专长效果,就如同它完全没发现到你的存在一样。


劇透 -   :
Norgorber’s Silent Shiv

Source Divine Anthology pg. 30
Entombed within a volume known as The Reaper’s Hand, the divine fighting techniques of Norgorber are among the most elusive in the Inner Sea region, but are theorized to cover the techniques that acolytes of Father Skinsaw use to move and strike unseen. Copies of this manual are rare, and those who spill its secrets to anyone unworthy often meet a swift and bloody end at the hands of the faith’s inquisitors.

Optional Replacement: A neutral evil rogue of at least 2nd level who worships Norgorber can replace a rogue talent with the following initial benefit.

Initial Benefit: Whenever you attack an opponent that is completely unaware of your presence (such as when you are using the Stealth skill or invisible), your attack deals damage as if you were one size category larger. This benefit applies only to the first attack that you make against the target, and only with attacks made with light or one-handed weapons intended for creatures of your size (including thrown attacks).

Advanced Prerequisites: Divine Fighting Technique, Stealth 10 ranks.

Optional Replacement: A neutral evil rogue of at least 10th level who worships Norgorber can replace an advanced rogue talent with the following advanced benefit without meeting its prerequisites.

Advanced Benefit: At the start of each round, choose one opponent that you can see and attempt a Stealth check as a swift action. If the result of your check exceeds the target’s CMD, treat the target as if it were completely unaware of your presence for the purpose of the initial benefit of this divine fighting technique. If you beat the target’s CMD by 5 or more, you also treat it as being completely unaware of your presence for the purposes of all class features and feats you have.
« 上次编辑: 2017-12-02, 周六 15:14:12 由 梦子 »
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

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服饰
« 回帖 #314 于: 2017-12-04, 周一 00:24:02 »
牛仔手套
出自《怪物猎人手册 pg. 27》
價格:20gp
重量:6磅
种类:服饰
描述:一双手肘長的皮制手套上加固了精制的鉸接式钢板,以让動物馴獸師和動物獵人能在有所保護下應对野兽的天生防衛机制,例如尖刺和羽毛管。当穿戴此手套时,你在对抗嘗试进行擒抱战技而引發借机攻击时獲得DR 2/魔法。你还会在对抗使用非长触及武器、徒手打击或天生攻击而觸發的防御能力时獲得上述加值,以及在反射上獲得+1环境加值。此厚手套会限制你的行動,在各项包含双手並依赖于准确性的工作时检定獲得-2罰值(例如使用解除装置开锁)。


PFS Legal Wrangler's gloves
Source Monster Hunter's Handbook pg. 27
Price 20 gp; Weight 6 lbs.
Category Clothing
Description
Fine plates of articulated steel reinforce these elbow-length leather gloves, which are designed to allow animal handlers and animal hunters alike to confront beasts with natural defenses like spines and quills. While wearing the gloves, you gain DR 2/magic against attacks of opportunity provoked when you attempt a combat maneuver check to grapple a creature. You also gain this damage reduction and a +1 circumstance bonus on Reflex saves against defensive abilities that deal damage when you strike a creature with a nonreach weapon, unarmed strike, or natural attack. The thick gloves restrict your movement, imposing a –2 penalty on precision-based skill checks that involve your hands (such as using Disable Device to pick a lock)
« 上次编辑: 2017-12-04, 周一 00:27:15 由 犬良人 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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职业变体
« 回帖 #315 于: 2017-12-04, 周一 22:51:18 »
学识守卫(战士职业变体)出自冒险者指南(Adventurer's Guide)144页
Lore Warden(Fighter Archetype)
机智与诈术往往能够在暴力所不能及之处赢得成功。学识守卫是探索者协会完美的战士型学者,即使是在将刀刃对准强大的敌人的时刻,她仍会运用计谋去击败她的对手。在战斗之外,学识守卫所受到的广泛教育也会帮助她记录历史并从最严重的危机中幸存。

学术教育(Scholastic,Ex):学识守卫每级获得额外2个技能等级。这些技能等级必须被花费在基于智力的技能上。所有手艺(Craft)和知识(Knowledge)技能都是学识守卫的本职技能,再加上语言学(Linguistics)和法术辨识(Spellcraft)。
这个能力取代(replaces)了战士的中甲,重甲以及盾牌擅长。

技胜于力(Skill Over Strength,Ex):在2级时,学识守卫能够如同她拥有寓守于攻(the Combat Expertise)专长一般满足其他专长和能力的先决条件。在6级时,她获得寓守于攻作为奖励专长,即使她并不满足先决条件。如果她已经拥有了寓守于攻,作为代替她能够获得任何一个以寓守于攻为先决条件的战斗专长(她必须满足其他的先决条件)。在10级时,她能够在计算寓守于攻的效果时,将自己的基本攻击加值视作比原本高2。
这个能力取代(replaces)了英勇(bravery)和2级时获得的战士奖励专长(The fighter bonus feat)。

剑之秘技(Swords Secret,Ex):学识守卫知晓那些能够帮助她分析并击败敌人的特殊技艺。在3级时,学识守卫获得一项剑之秘技,在3级之后每有4个战士等级,她额外获得一项剑之秘技。除非另有说明,学识守卫不能重复选择同一个剑之秘技。
劇透 -  剑之秘技:
趁虚而入(Exploit Weakness,Ex):学识守卫将她1/3的职业等级加到确认重击的攻击骰上。在11级时,无论何时学识守卫确认了一次重击,她的武器攻击都能够忽略目标所具有的5点伤害减免或者硬度,直到她下一回合结束。在19级时,每轮一次,学识守卫能够在一次她造成的重击威胁中自动确认重击。

毫厘之差(Hair’s Breadth,Ex):每天一次,当学识守卫遭受重击时,她能够以一个直觉动作尝试一次特技(Acrobatics)检定来减少伤害。如果这次特技检定的结果比对手的确认骰要高,那么她不视作被重击;这次攻击仍然视作命中并造成普通的伤害。学识守卫必须至少11级才能够选择这项剑之秘技。在15级时,她每天能够额外使用一次这项秘技。

知晓汝敌(Know Thy Enemy,Ex):当学识守卫成功地通过一次知识(Knowledge)检定分辨出生物的能力和弱点时,她能够使用一个标准动作授予自身对抗那个敌人的攻击和武器伤害骰+2的洞察加值。这个加值持续她1/2职业等级的轮数(至少为2轮),或持续到学识守卫使用这个能力对抗一名不同的生物。在11级时,她在使用这个能力时同样在她对抗这名生物的AC上获得+2的洞察加值。在19级时,这个洞察加值提升到+3。

招式训练(Maneuver Training,Ex):学识守卫获得拳师的招式训练职业能力,将她的战士等级视作拳师等级来计算能力的效果。
劇透 -  招式训练:
招式训练(Maneuver Training,Ex):在3级时,拳师可以选择一项战技能力以进行额外的练习,她将在使用这项战技攻击的CMB和对抗这项战技的CMD上获得+1加值。
在第7级以及之后每4级时,拳师可以选择继续精进另一项战技,并且在这项战技上的CMB和CMD上获得+1加值。除此之外,她在已经受训过的战技上还会再获得+1加值。举例来说,当一个拳师在3级时选择了精进擒抱战技,并在7级时选择了精进破武战技,那么在7级时,她擒抱CMB和CMD拥有+2加值,破武则有+1加值;如果在11级时她选择精进冲撞战技,那么她拥有的加值则成为:擒抱+3,破武+2,冲撞+1。
译者:傻豆

快速评估(Swift Assessment,Ex):学识守卫现在能够以一个移动动作来使用她的知晓汝敌(Know Thy Enemy)剑之秘技。在15级时,她能够以迅捷动作使用这个能力。在选择这项剑之秘技之前,她必须已经拥有知晓汝敌剑之秘技。
这个能力取代(replaces)了护甲训练(Armor training)和盔甲宗师(Armor mastery)。

PFS资源列表中,针对冒险者指南(Adventurer's Guide)的说明:
请参阅沉沦翻译的PFS可用资源列表。


劇透 -  原文:
LORE WARDEN
(FIGHTER ARCHETYPE)
Quick wits and deceptive techniques can often succeed where brute force might not. A lore warden is the consummate warrior-scholar of the Pathfinder Society, outsmarting her competition even when locking blades with powerful foes. Outside of combat, a lore warden’s extensive education also helps her document the past and survive great danger.
Scholastic (Ex): A lore warden gains 2 additional skill ranks each level. These ranks must be spent on Intelligencebased skills. All Craft and Knowledge skills are class skills for lore wardens, as are Linguistics and Spellcraft.

This ability replaces the fighter’s proficiency with medium armor, heavy armor, and shields.

Skill Over Strength (Ex): At 2nd level, a lore warden qualifies for feats and other abilities as though she had the Combat Expertise feat. At 6th level, she gains Combat Expertise as a bonus feat, even if she would not normally qualify for the feat. If she already has Combat Expertise, she instead gains any one combat feat that includes Combat Expertise as a prerequisite (and for which she otherwise qualifies). At 10th level, she can treat her base attack bonus as though it were 2 higher for the purpose of calculating the effects of Combat Expertise.

This ability replaces bravery and the fighter bonus feat gained at 2nd level.

Swords Secret (Ex):
A lore warden learns specialized techniques that help her to quickly analyze and defeat her foes. At 3rd level, a lore warden gains one swords secret, and she gains an additional swords secret for every 4 fighter levels gained after 3rd. Except where noted, a lore warden cannot select the same swords secret more than once.

Exploit Weakness (Ex): The lore warden adds one-third her class level on attack rolls to confirm critical hits. At 11th level, whenever she confirms a critical hit, her weapon attacks ignore the first 5 points of damage reduction or hardness the target has until the end of her next turn. At 19th level, the lore warden can automatically confirm a critical hit once per round when she threatens a critical hit.
Hair’s Breadth (Ex): Once per day when subject to a critical hit, the lore warden can attempt an Acrobatics check to reduce the damage as an immediate action. If the result of this Acrobatics check is greater than the opponent’s confirmation roll, she negates the critical hit; the attack still hits and deals normal damage. The lore warden must be at least 11th level to select this swords secret. At 15th level she can use this secret one additional time per day.
Know Thy Enemy (Ex): When the lore warden succeeds at a Knowledge check to identify a creature’s abilities and weaknesses, she can also use a standard action to grant herself a +2 insight bonus on all attack and weapon damage rolls made against that enemy. This bonus lasts for a number of rounds equal to half her class level (minimum 2 rounds), or until the lore warden uses this ability against a different creature. At 11th level, she also gains a +2 bonus to her AC against the creature when using this ability. At 19th level, the insight bonus increases to +3.
Maneuver Training (Ex): The lore warden gains a brawler’s maneuver training class feature, treating her fighter level as her brawler level.
Swift Assessment (Ex): The lore warden can now use her know thy enemy swords secret as a move action. At 15th level, she can use this ability as a swift action. She must have the know thy enemy swords secret before choosing this swords secret.

This replaces armor training and armor mastery.
劇透 -  协会官网原文:
Misc.: The focused arcane spell schools, investigator talents, psychic discipline, rogue talents, and shaman spirit are legal for play. The order of the asp cavalier order, the Twice-Damned Prince legendary spirit, Thassilonian magic, Thassilonian specialist options are not legal for play.

Contents in this book will appear in an upcoming update of the Pathfinder Reference Document, at which point the versions in this book will replace any earlier versions (see the list below); at that time, characters are expected to update to use the new rules or rebuild as laid out in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide. Modified gear—including ioun stones whose resonance powers changed—can be sold back at its full market price. Further updates and allowances specific to a particular character option may appear in the Pathfinder Society General Discussion forum on paizo.com. Until then, both versions of the character option are legal for play.

The following character options have received updates since they appeared in earlier publications, and characters must use these updated versions (pending the Pathfinder Rules Document update): brand of conformity, brand of hobbling, brand of tracking, Eagle Knight dress uniform, enlightened bloodrager, golden eagle epaulets, Golden Legionnaire, hellknight barding, lore warden, mammoth hide, Mounted Blade, Pathfinder savant, Qadiran horselord, Ritual Mask, shackle, Steel Falcon, talonstrike sword, Tribal Hunter, Tribal Scars, and wayfinder resonance. Earlier sources in which these rules originally appeared remain a legal source for accessing these updated character options.
« 上次编辑: 2017-12-05, 周二 21:37:50 由 炼金术士卡莉 »
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Re: 自用自翻资源帖
« 回帖 #316 于: 2017-12-05, 周二 01:40:42 »
元素纯净者(Elemental Purist) 出自 Pathfinder Campaign Setting: Planes of Power
操念者变体

受限储念器(Limited Buffer)(su)
一位元素纯净者不会在6级的时候获得储念器能力。她会在11级的时候获得该能力,并且像是一个低5级的操念者一样提升这个能力。

虚数元素(Elemental Impossibility)(su)(翻译成不可能总感觉怪怪的)
元素纯净者在7级的时候只会获得1个复合念袭,就像她选择了与首要元素相同的扩展元素一样。
除此之外,她获得一个虚数注能——一种不需要与她的首要元素类型相互关联的形态或者性质注能。当一个注能本来就可以正常的应用在她的念袭上,那么这个注能如常使用。如果那个注能并不与她的念袭关联,那么元素纯净者可以使用一个自由动作承受1点超载,进入到虚数元素状态(虚数魔术),这一状态持续1分钟。这个超载无法以任何方式减少。当处于虚数元素状态时,元素纯净者可以将虚数注能应用在她的念袭上,就算这种注能与她的念袭类型是不关联的。然而,如果一个注能只能应用到能量或者物理念袭上,那么虚数注能也只能应用到对应的类型上。元素纯净者在11级,15级,19级的时候学会额外的虚数注能。
这个能力取代了扩展元素,以及11级-19级的注能。

元素末日(Elemental Apocalypse)(su)
在20级的时候,一位元素纯净者学会了末日通用性质注能(等级:9,超载:5,关联:任何元素,豁免检定:反射通过减半)并且每天可以使用1次。这个注能如同爆破注能一样作用,只不过元素纯净者可以指定1英里范围内的任何一个她能看见的地方作为中心,并且可以将爆炸半径设定为5尺-360尺。
这个能力取代万力全能

爆破(Explosion)
劇透 -   :
元素:火;类别:塑形注能;等级:7;超载:4
前置:增距(extended range)
关联念袭类别:蓝焰击,火冲
豁免:反射,通过则减半
你将能量集中于空间中的一点,创造出可控的爆炸。你能够以距离自己120尺范围内的任意一点为中心引发爆炸,而且你可以将爆炸的扩散半径设定为5尺、10尺、15尺或20尺。所有爆炸范围内的生物和物体都会受到你的念袭伤害。该豁免DC基于敏捷。

这个大招看起来应该是个塑形注能吧

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« 回帖 #317 于: 2017-12-05, 周二 18:57:57 »
调查员天赋(Investigator Talents)出自冒险者指南(Adventurer's Guide)146页
下述的调查员天赋是探索者协会的机密,每一个都与探索者的训练以及他们标志性的冒险工具紧密相关。

记录者的洞察(Chronicler’s Insight):调查员能够以一个标准动作仔细阅读一本《探索者编年史(Pathfinder Chronicle)》,从而如同已经完整地研究了1d4轮一般获得它的增益。一旦他研读了一本《探索者编年史》,调查员就能够花费一次灵感的使用次数,在等同于他智力调整值的小时内获得该册编年史的增益,在此期间,他还会根据该册编年史关联的知识(Knowledge)技能类型而获得一个额外的增益。调查员同一时间只能拥有一个这种类型的持续性增益,获得新的增益会使得前一个增益结束。

引述: 知识关联增益
奥秘,自然,位面或宗教(Arcana, Nature, Planes, or Religion):当进行一次策士之击(Studied Strike)时,调查员的攻击视作一把具有下列与知识检定相关联的性质的武器一般克服伤害减免:精金(Adamantine)(奥秘),混乱(Chaotic)(位面),寒铁(Cold Iron)(自然),邪恶(Evil)(位面),善良(Good)(位面),秩序(Lawful)(位面),银(Silver)(宗教)。他也会在对抗能够通过相关联的知识检定辨识的生物时,于豁免检定上获得+1的洞察加值。(例如,能够通过知识(位面)来辨识异界生物)。
地城(Dungeoneering):调查员的策士之击(Studied Strike)能够对免疫偷袭攻击的生物造成一半的伤害。
工程(Engineering): 无论何时,只要他在进行开锁的解除装置(Disable Device)检定或寻找密门的察觉(Perception)检定上使用灵感能力,调查员就能够在检定上获得等同于他1/3职业等级的环境加值。
地理(Geography):调查员从部分掩蔽,全掩蔽和强化掩蔽上获得的任何AC和反射豁免检定的加值提高1点。
历史(History):调查员能够在24小时内,通过一个整轮动作使用战斗策略(Studied Combat)第二次研究一个敌人而不消耗灵感点。在这之后使用的战斗策略仍如常消耗灵感点。
地方(Local): 无论何时,只要在他进行虚招的唬骗(Bluff)检定,收集信息的交涉(Diplomacy)检定或改善一个生物态度的威吓(Intimidate)检定上使用灵感能力,调查员就能够在检定上获得等同于他1/3职业等级的环境加值。
贵族(Nobility):无论何时,只要他在说谎的唬骗(Bluff)检定,提出要求(request favor)的交涉(Diplomacy)检定或挫败士气的威吓(Intimidate)检定上使用灵感能力,调查员就能够在检定上获得等同于他1/3职业等级的环境加值。


指引一击(Didactic Strike)
:当调查员激活他的策士之击(Studied Strike)时,他能够结束他的战斗策略(Studied Combat)并选择不造成他的策士之击伤害。作为代替,他能够向30尺内任何能够看见他的盟友展现目标的一个弱点。直到调查员下一回合开始为止,每个受到影响的盟友命中这个目标的第一次攻击额外造成等同于1/3调查员等级的伤害。他能够以一个直觉动作结束这个效果,改为让受到影响的盟友第一次成功的攻击造成调查员的策士之击伤害。这个额外伤害是精准伤害,并且无法影响那些免疫偷袭攻击的生物。

劇透 -  原文:
INVESTIGATOR TALENTS
The following investigator talents are secrets of the Pathfinder Society, each closely integrated into the Pathfinders’ training or their iconic tools of the trade.

Chronicler’s Insight: The investigator can peruse a Pathfinder Chronicle as a standard action, applying its benefits as though he had studied it for the full 1d4 rounds. Upon studying a Pathfinder Chronicle, the investigator can expend one use of inspiration to apply the volume’s benefits for a number of hours equal to his Intelligence modifier and gain an additional benefit based on the volume’s associated Knowledge skill during that time. The investigator can have only one such ongoing benefit at a time, and activating a new benefit ends the first one.

Arcana, Nature, Planes, or Religion: When performing a studied strike, the investigator’s attack overcomes damage reduction as if it were a weapon with the following property based on the associated Knowledge check: adamantine (arcana), chaotic (planes), cold iron (nature), evil (planes), good (planes), lawful (planes), silver (religion). He also gains a +1 insight bonus on saving throws against creatures identifiable by the associated Knowledge check (for example, outsiders for Knowledge [planes]).
Dungeoneering: The investigator can deal half his studied strike damage to creatures immune to sneak attacks.
Engineering: Whenever he uses his inspiration on Disable Device checks to open locks or on Perception checks to find hidden compartments, the investigator gains a circumstance bonus on the check equal to one-third his level.
Geography: The investigator increases any bonuses to AC and on Reflex saving throws he gains from partial cover, total cover, and improved cover by 1.
History: The investigator can study a foe using studied combat a second time in 24 hours as a full-round action without expending inspiration. Subsequent uses of studied combat require inspiration as normal.
Local: Whenever he uses his inspiration on Bluff checks to feint, Diplomacy checks to gather information, or Intimidate checks to improve a creature’s attitude, the investigator gains a circumstance bonus on the check equal to one-third his level.
Nobility: Whenever he uses his inspiration on Bluff checks to lie, Diplomacy checks to request favors, or Intimidate checks to demoralize, the investigator gains a circumstance bonus on the check equal to one-third his level.

Didactic Strike: When the investigator activates his studied strike, he can end his studied combat and choose not to deal his studied strike damage. He is instead able to show any allies within 30 feet who can see him a weak spot on the target. Until the beginning of the investigator’s next turn, each affected ally’s first attack that hits the target deals additional damage equal to one-third the investigator’s level. He can end this effect as an immediate action to instead cause an affected ally’s first successful attack to deal the investigator’s studied strike damage. This additional damage is precision damage and does not affect creatures that are immune to sneak attacks.
« 上次编辑: 2017-12-05, 周二 19:02:55 由 炼金术士卡莉 »
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« 回帖 #318 于: 2017-12-07, 周四 20:28:32 »
无面执法者(侠客职业变体)出自地狱骑士之道(Path of the Hellknight)50页
Faceless Enforcer(Vigilante Archetype)
坚忍而善战的无面执法者将他们的身份封锁在冰冷无情的铁盔之后。尽管恶名远扬的他们早已将恐惧烙印在敌人的心中,然而隐藏在假面之后的那些人却仍然是一个彻彻底底的谜团。

武器和盔甲擅长:一名无面执法者擅长重型盔甲,但不擅长盾牌。
这个能力改变(Alters)了侠客的武器和盔甲擅长。

双重身份(Dual Identity,Ex):无面执法者的侠客身份(Vigilante Identity)与一顶独特的头盔或面罩,以及一套盔甲联系在一起。两个身份之间的切换意味着穿上或者脱下这套完整的盔甲(即使它是被快速穿上(donned hastily)的)并且花费至少等同于穿戴盔甲所需的时间。这一行为所需的时间取决于盔甲的类型(详见Pathfinder RPG核心规则手册153页)。每月一次,侠客可以更换与他的侠客身份关联的头盔或面罩以及盔甲,并购买或制造新的套装来建立联系。无面执法者不能选择飞速变装(Immediate ChangeUI快速变装(Quick ChangeUI社交天赋(Social Talent)。
这个能力改变(Alters)了双重身份(Dual Identity)。

盔甲主宰(Armored Juggernaut,Ex):在2级时,无面执法者不需要他人协助来穿上半身甲或全身甲,但他独自这么做时必须为此花费8分钟。在4级时,他能够独自花费4分钟来穿上半身甲或全身甲,或者花费2分钟来快速穿上它们。在6级时,他不会因穿戴盔甲而在特技(Acrobatics),逃脱(Escape Artist)或隐匿(Stealth)检定上承受防具检定减值,但在其他技能检定上仍如常承受该减值。在8级时,无面执法者穿戴重甲时的移动速度比通常高5尺,最多等同于他的基础速度。在10级时,他只需要花费2分钟来穿上重甲,或者花费1分钟来快速穿上他,并且能够花费1分钟来脱掉它。在16级时,他能够在穿戴重甲时全速移动。在18级时,侠客只需要1分钟来穿上他的盔甲。
这个能力取代(Replaces)2级时获得的侠客天赋(Vigilante Talent)。

无面渗透者(Faceless Infiltrator,Ex):在5级时,当他转变他的身份时,无面执法者拥有第三种选择,(取代变为社会或侠客身份)他能够呈现一种与他隶属的地狱骑士团,他的社会身份(Social Identity)或侠客身份(Vigilante Identity)都毫无关联的虚假身份(fictional identity)。当他获得这个能力时,无面执法者必须选择一个他想要渗透的团体(Group),组织(Organization)或社会结构(Social Structure)(例如作为一名乞丐混迹在艾格利安的贫民窟(Egorian’s Cheapside)或者午夜神殿(Midnight Temple)为阿斯莫迪尔斯(Asmodeus)举办的城市集会中),并且这个虚假身份必须是那些团体的新兵(Recruit),盟友(Ally)或者未来的雇员(Employee)。虚假身份的阵营必须与他的侠客身份或社会身份都相差一阶之内。无面执法者身处他的虚假身份时能够使用他的侠客天赋(Vigilante Talent)和社交天赋(Social Talent),但这么做时他必须承受他的秘密被揭穿的风险。

当他获得这个能力时,无面执法者创造了能够证明他虚假身份的世俗记录。当他身处他的虚假身份时,无面执法者看起来就像他的种族中的另一名普通成员,他在呈现这个虚假身份的易容(Disguise)检定上获得+10的加值。他必须使用任何他所拥有的衣物和工具来为这个虚假身份进行伪装。如果无面执法者从他的侠客身份转变为他的虚假身份,他必须为了改变身份而花费通常穿上或脱下他的盔甲所需的时间(参考盔甲主宰(Armored Juggernaut)能力),反之亦然。如果他从他的虚假身份转变为社会身份,他将会花费1分钟的时间,反之亦然。以探知(Scry)或其他手段定位虚假身份的尝试都会在无面执法者身处虚假身份时正常运作。否则,这种尝试会揭示一名他正试图渗透的组织中的随机成员。

在11级时,无面执法者呈现为虚假身份的易容检定的加值提升至+20。在无面执法者身处虚假身份时,任何试图定位这个虚假个体的法术或能力都有50%的几率代替原本的目标而定位到该组织的一名随机成员身上。尽管这个能力并不会在他自己收集的信息之外给予无面执法者任何关于该组织的特殊知识,但无面执法者所受的训练会协助他在维持他虚假身份的唬骗(Bluff)检定上获得+10的环境加值。

在17级时,以探知或其他手段定位无面执法者的虚假身份的尝试总是会揭示他已经渗透的那个组织的一名随机成员。此外,他在维持虚假身份的唬骗检定上的环境加值提升到+15。

每个月,无面执法者都能依照意愿建立一个新的虚假身份,但不能是另一个试图渗透进和之前相同组织的虚假身份。无面执法者不能选择万重伪装(Any GuiseUI千幻伪装(EverymanUI百变伪装(Many GuiseUI社交天赋。
这个能力取代(Replaces)在5级,11级和17级时获得的社交天赋(Social Talent)。

威逼执法(Enforcer’s Wrath,Ex):在6级时,无面执法者变得擅长于利用他的侠客身份去威胁和逼迫落单的敌人,尤其是那些当前正被他渗透的组织的成员。当他(或者他正在威吓的生物)周围30尺内没有其他对手时,他在针对敌人的威吓检定上获得+4的加值。这个加值能够与侠客从小有名气(Renown)社交天赋或类似的能力中获得的任何加值叠加。此外,如果侠客成功地通过威吓来对一名落单的对手挫败士气(Demoralizes),这名对手会额外战栗(Shaken)1轮。
这个能力取代(replaces)在6级时获得的侠客天赋(Vigilante Talent)。


劇透 -  原文:
Faceless Enforcer
Source Path of the Hellknight pg. 50
Unyielding warriors, faceless enforcers lock their identities behind implacable helms. While their infamous reputations spread far, striking fear in their foes, the individual behind the mask remains a complete mystery.

Weapon and Armor Proficiencies: A faceless enforcer is proficient with heavy armor, but not with shields.

This alters the vigilante’s weapon and armor proficiencies.

Dual Identity (Ex): A faceless enforcer’s vigilante identity is tied to a particular helmet or face covering and suit of armor. Switching between identities means donning or removing this armored outfit. Switching identities means entirely donning or removing armor (even if it is donned hastily) and never takes less than the minimum amount of time to do so. How long this takes depends on the type of armor, as detailed on page 153 of the Pathfinder RPG Core Rulebook. Once per month, the vigilante can replace the helmet or face covering and armor associated with his vigilante identity and buy or make a new outfit that becomes tied to that identity. A faceless enforcer cannot select the immediate changeUI or quick changeUI social talents.

This ability alters dual identity.

Armored Juggernaut (Ex): At 2nd level, a faceless enforcer does not need help donning half-plate or full-plate armor, but donning it alone takes him 8 minutes. At 4th level, he can don his half-plate or full-plate alone in 4 minutes, and can don it hastily in 2 minutes. At 6th level, he doesn’t apply the armor check penalty for any armor on Acrobatics, Escape Artist, or Stealth checks, but the penalty applies on other skill checks as normal. At 8th level, a faceless enforcer can move 5 feet faster than normal in heavy armor, to a maximum of his base speed. At 10th level, it takes him 2 minutes to don heavy armor, 1 minute to don it hastily, and 1 minute to remove it. At 16th level, he can move at full speed in heavy armor. At 18th level, it never takes the vigilante more than 1 minute to don his armor.

This replaces the vigilante talent gained at 2nd level.

Faceless Infiltrator (Ex): At 5th level, when he changes his identity, a faceless enforcer has a third option (instead of social or vigilante) he can assume a fictional identity with no known ties to his Hellknight affiliation, his social identity, or his vigilante identity. When he gains this ability, the faceless enforcer must choose a group, organization, or social structure he wishes to infiltrate (such as the beggars in Egorian’s Cheapside or the city’s congregation of the Midnight Temple to Asmodeus), and the fictional identity he creates must be a recruit, ally, or prospective employee of that group. This fictional identity’s alignment must be within one step from either his vigilante or his social identity. A faceless enforcer can use social and vigilante talents when in his fictional identity, but he risks exposing his secret when he does so.

When he gains this ability, the faceless enforcer creates mundane records that can verify his fictional identity. While he is in his fictional identity, a faceless enforcer appears to be an otherwise ordinary member of his race, and he receives a +10 bonus on Disguise checks to appear to be the fictional person he says he is. He must create the appearance for this fictional identity using whatever clothing and tools he has at his disposal. If the faceless enforcer changes from his vigilante identity to his fictional identity and vice versa, changing identities takes him the normal amount of time to don or remove his armor (see the armored juggernaut ability). If he changes from his fictional identity to his social identity and vice versa, it takes him 1 minute. Any attempts to scry or otherwise locate the fictional identity work as normal if the faceless enforcer is in his fictional identity. Otherwise, it reveals a random member of the group he is attempting to infiltrate.

At 11th level, the faceless enforcer’s bonus on Disguise checks to appear to be his fictional identity increases to +20. Any spell or ability designed to locate the fictional individual while the faceless enforcer is in that identity has a 50% chance of instead finding a random member of the group. Although this ability does not give the faceless enforcer any special knowledge of the group outside what he gleans himself, the faceless enforcer’s training grants him a +10 circumstance bonus on Bluff checks to maintain his fictional guise.

At 17th level, attempts to scry or otherwise locate the faceless enforcer’s fictional identity always reveal a random member of the group he has infiltrated. Furthermore, his bonus on Bluff checks to maintain his fictional identity increases to +15.

Every month, a faceless enforcer can create a new fictional identity, if he wishes, but not another fictional identity that is attempting to infiltrate the same group. A faceless enforcer cannot select the any guiseUI, everymanUI, or many guisesUI social talents.

This ability replaces the social talents gained at 5th, 11th, and 17th levels.

Enforcer’s Wrath (Ex): At 6th level, a faceless enforcer has become adept at using his vigilante identity to terrify and coerce lone enemies, particularly among the group he is currently infiltrating. He gains a +4 bonus on Intimidate checks against enemies when no other opponents are within 30 feet of him (or the creature he is intimidating). This bonus stacks with any bonuses the vigilante receives from renown or similar abilities. Additionally, if the vigilante successfully demoralizes a lone opponent with Intimidate, the opponent is shaken for 1 additional round.

This ability replaces the vigilante talent gained at 6th level.
« 上次编辑: 2017-12-07, 周四 20:32:26 由 炼金术士卡莉 »
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职业变体
« 回帖 #319 于: 2017-12-08, 周五 18:42:01 »
碎裂之魂(侠客职业变体)出自堕落英雄手册(Antihero's Handbook)17页
Splintersoul(Vigilante Archetype)
碎裂之魂扩大了双重独立身份所具有的现实意义的界限。他的一个身份可能是沉静而友善的,另一个则是愤怒又无情的,而这两种身份之间的切换是如此的突然且令人畏惧。碎裂之魂被相互矛盾的情绪和思想所撕裂,却又因为他的双重思维而得以掌握一套常人绝不可能理解的,全然不同的独特技巧和能力。

分裂身份(Splintered Identity,Ex):碎裂之魂的两个身份之间的差别远大于一般的侠客。当他身处社交身份时,他不能够使用他所拥有的任何侠客天赋(Vigilante Talent)。

然而,在判断是否满足职业(Classes),专长(Feats)和其他能力(Abilities)的先决条件时,只要两个阵营中的一个满足要求,他便视作符合先决条件。当他所处身份的阵营无法满足职业,专长或能力的要求时,他会暂时失去使用专长和能力的资格,或者根据情况而被视作某个职业的前成员。

举例而言,一名拥有野蛮人(Barbarian)等级的碎裂之魂有着一个守序善良的社交身份和一个绝对中立的侠客身份,那么当他身处社交身份时,他不能使用侠客天赋和狂暴(Rage)职业能力,一旦他进入侠客身份,这些能力就会恢复并且可以如常使用。

拥有圣武士(Paladin)等级的碎裂之魂身处守序善良身份时,必须如常遵循圣武士的行为准则(Code of Conduct),然而当他身处另一个不同阵营的身份时,他的准则会发生如下这些变化:自愿作恶(例如,施展具有邪恶描述符(Evil Descriptor)的法术)仍然会导致侠客变为前圣武士,但除此之外,他可以为了促进秩序和善良的事业而做任何他认为有必要的事情。他应当为了荣誉以及宣扬他所信仰的准则积极行动,而不是做那些违背他准则的事情。GM有权裁定其他拥有类似的严格行为准则的职业或变体同样要求他在处于阵营不符的身份时,必须遵循一个较为宽松的行为准则。
这个能力改变(Alters)了双重身份(Dual Identity)。

突然变身(Sudden Change,Ex):由于比其他侠客更适应身份的转变,碎裂之魂必须在3级时选择快速变装(Quick Change)社交天赋(Social Talent),在7级时选择飞速变装(Immediate Change)社交天赋,并忽略这些天赋的最低等级要求。
这个能力取代(Replaces)不可动摇(Unshakable)并改变(Alters)了在3级和7级时获得的社交天赋(Social Talent)。

惊人变身(Surprising Change,Ex):在7级时,当碎裂之魂在同一轮内使用飞速变装(Immediate Change)社交天赋展现他的侠客身份,并且接着攻击一名敌人时,他能够如同这名敌人没有意识到他的存在一样,对其使用惊愕现身(Startling Appearance)能力。在11级和17级时,在启动这个能力时,他分别能够使用骇人现身(Frightening Appearance)和震撼现身(Stunning Appearance)。碎裂之魂只能够对那些没有意识到他存在的敌人使用骇人现身和震撼现身,他每天能够使用这个能力的次数等同于他的魅力调整值。这个能力对那些已经知晓碎裂之魂真实身份的敌人无效。
这个能力改变了惊愕现身(Startling Appearance),骇人现身(Frightening Appearance)和震撼现身(Stunning Appearance)。



劇透 -  原文:
SPLINTERSOUL (VIGILANTE ARCHETYPE)
A splintersoul pushes the boundaries of what it means to have two separate identities. One may be kind and calm while the other is angry and heartless, and the change from one identity to another is sudden and frightening. The splintersoul is torn by conflicting emotions and thoughts, but because of his dual mind, he can master a uniquely disparate set of skills and abilities no normal person should be able to manage.

Splintered Identity (Ex): A splintersoul’s two identities are even more distant from one another than those of a normal vigilante. He cannot use any of his vigilante talents while in his social identity.
However, for the purpose of qualifying for classes, feats, and other abilities, he is eligible if one of his alignments meets the requirements. While in an identity whose alignment is incompatible with an ability, class, or feat, he temporarily loses access to the feat or ability or is treated as an ex‑member of the class, as appropriate.
For example, a splintersoul with barbarian levels, a lawful-good social identity, and a neutral vigilante identity can’t use his vigilante talents or his rage class feature while in his social identity, but he regains these abilities and can use them as normal as soon as he changes to his vigilante identity.
A splintersoul with paladin levels must follow the paladin’s normal code of conduct while in a lawful-good identity, but while in an identity with a different alignment, the following changes apply to his code: Willingly committing an evil act (for example, casting a spell with the evil descriptor) still causes the vigilante to become an ex-paladin, but otherwise, he can do whatever else he feels is necessary to uphold the causes of law and good. He should strive to act with honor and uphold the tenets of his faith, but failing to do so is not a violation of his code. At the GM’s discretion, other classes or archetypes with similarly strict codes of conduct can also follow a less strict version of a code of conduct while in an identity with an incompatible alignment.

This alters dual identity.

Sudden Change (Ex): More adaptive than other vigilantes, a splintersoul must select the quick change social talent at 3rd level and the immediate change social talent at 7th level, ignoring the minimum levels for those talents.

This replaces unshakable and alters the social talents gained at 3rd and 7th levels.

Surprising Change (Ex): At 7th level, when a splintersoul uses the immediate change talent to reveal his vigilante identity and then attacks a foe in the same round, he can use the startling appearance ability against that foe as though the foe were unaware of his presence. At 11th and 17th levels, he can use frightening appearance and stunning appearance, respectively, while using this ability. A splintersoul can use frightening appearance and stunning appearance only against foes who are unaware of his presence, and he can do so a number of times per day equal to his Charisma modifier. This ability doesn’t function against foes who already know the splintersoul’s identity.

This alters startling appearance, frightening appearance, and stunning appearance.

« 上次编辑: 2017-12-08, 周五 18:44:38 由 炼金术士卡莉 »
不要在意这个很弱的家伙。